What is more important is how the game classifies each crew member based on their experience for various scripted events during each heist; this can be categorized within this article as Good or Poor, or Mediocre in regards to hackers specifically.

However, a new gunman being made available (Hugh) can serve as a worthy sacrifice if one is set on this approach, as long as an appropriate Gunman 1 is chosen.
They just follow me.Help.

As Driver 2, does a poor job changing the Securicar tires (to no ill effect), and will later weave the truck from side to side, making Franklin's boarding slightly more difficult. Additionally, Chef will contact Trevor after Blitz Play and offer his services as a gunman. Moreover, it's important for Rickie to start gaining experience for later heists. Gets hit by a police car and pinned to a wall, forcing the group to leave him behind and possibly get arrested by the police. @toyota12345 love the mod working great figured that stuff out. (GTA Online) For these reasons, the Smart approach is preferred, as it only requires an expensive gunman. While it is technically possible for most crew members to die during the course of a heist outside of these scripted events, it will result in an immediate mission failure, as opposed to the heist progressing relatively normally with an eventual casualty result. Good: Avoids death-by-explosion during the escape, requiring two Good gunmen to prevent a casualty. *If the other gunman is good, or if chosen as Gunman 2 alongside another poor gunman. The player only gets one shot at making money from each heist, thus it's important to go over all the variables and generally make the most profitable choices to the benefit of each protagonist. Therefore, he is the only 'poor' gunman who canonically survives. Good: As Driver 1, successfully pilots the helicopter through the wind farm and deliver the gold, provided Trevor and Lester destroy the pursuing Merryweather choppers. Good: Handles crowd control without incident, and will escape through the sewers with the driver and Franklin.

(Obvious) If chosen to pilot the second helicopter and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down.

Good: Effectively helps to fend off law enforcement, before creating a diversion to take some of the heat off the protagonists, escaping on his own.

Simply walk up to one of the locations and press E on your keyboard or right d-pad on your controller to purchase.

Generally, crew members with higher stats will perform better, while requiring a higher cut and thus imposing a greater expense on the protagonists. However, it's important to note that a Poor gunman can't be improved more than once - by participating in the Bureau Raid, the second-to-last heist - as they will not survive through any earlier heists. Will select, Poor: Drops roughly 10% of the jewelry when emptying display cases. Likewise, Karl Abolaji is only available during the last heist, where'in there are no scripted casualties for gunmen. If the player simply plays it safe and always hires the best - and most expensive - contract criminals, one can easily find oneself giving a majority of the take to the chosen employees.

Two more potential crew members will call a protagonist and offer their services; Rickie Lukens, a potential hacker, will call Michael after the mission Friend Request, and again after The Paleto Score or The Bureau Raid if he has not been hired by then. Poor: Neither helps hack the system nor turns off the sprinklers. None of the hackers can die in any heist. Note: Either approach will be identical for the hacker. In this heist you won't have to choose crew members because the whole job is done by the trio.Also, unfortunately, at the end of the job, whichever approach was chosen, no one gains money. At first glance, the Covert approach would seem less expensive with one less crew member, but this is balanced by ensuring a gunman casualty, unless the two most expensive gunmen are chosen, making the crew cut 26%.
Alternatively, going with the cheapest help can cost the player far more than they were attempting to save. Lastly, Daryl technically costs the least with a 9% casualty expense, but he's particularly valuable during later heists. Poor: Selects a rainbow parachute and an impoverished weapon, being of little assistance and requiring more help from the protagonists. Gunman 2, similar to Gunman 1 in the Obvious approach, serves as muscle and just helps change the tires of the Securicar and looks after the hostages.
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What is more important is how the game classifies each crew member based on their experience for various scripted events during each heist; this can be categorized within this article as Good or Poor, or Mediocre in regards to hackers specifically.

However, a new gunman being made available (Hugh) can serve as a worthy sacrifice if one is set on this approach, as long as an appropriate Gunman 1 is chosen.
They just follow me.Help.

As Driver 2, does a poor job changing the Securicar tires (to no ill effect), and will later weave the truck from side to side, making Franklin's boarding slightly more difficult. Additionally, Chef will contact Trevor after Blitz Play and offer his services as a gunman. Moreover, it's important for Rickie to start gaining experience for later heists. Gets hit by a police car and pinned to a wall, forcing the group to leave him behind and possibly get arrested by the police. @toyota12345 love the mod working great figured that stuff out. (GTA Online) For these reasons, the Smart approach is preferred, as it only requires an expensive gunman. While it is technically possible for most crew members to die during the course of a heist outside of these scripted events, it will result in an immediate mission failure, as opposed to the heist progressing relatively normally with an eventual casualty result. Good: Avoids death-by-explosion during the escape, requiring two Good gunmen to prevent a casualty. *If the other gunman is good, or if chosen as Gunman 2 alongside another poor gunman. The player only gets one shot at making money from each heist, thus it's important to go over all the variables and generally make the most profitable choices to the benefit of each protagonist. Therefore, he is the only 'poor' gunman who canonically survives. Good: As Driver 1, successfully pilots the helicopter through the wind farm and deliver the gold, provided Trevor and Lester destroy the pursuing Merryweather choppers. Good: Handles crowd control without incident, and will escape through the sewers with the driver and Franklin.

(Obvious) If chosen to pilot the second helicopter and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down.

Good: Effectively helps to fend off law enforcement, before creating a diversion to take some of the heat off the protagonists, escaping on his own.

Simply walk up to one of the locations and press E on your keyboard or right d-pad on your controller to purchase.

Generally, crew members with higher stats will perform better, while requiring a higher cut and thus imposing a greater expense on the protagonists. However, it's important to note that a Poor gunman can't be improved more than once - by participating in the Bureau Raid, the second-to-last heist - as they will not survive through any earlier heists. Will select, Poor: Drops roughly 10% of the jewelry when emptying display cases. Likewise, Karl Abolaji is only available during the last heist, where'in there are no scripted casualties for gunmen. If the player simply plays it safe and always hires the best - and most expensive - contract criminals, one can easily find oneself giving a majority of the take to the chosen employees.

Two more potential crew members will call a protagonist and offer their services; Rickie Lukens, a potential hacker, will call Michael after the mission Friend Request, and again after The Paleto Score or The Bureau Raid if he has not been hired by then. Poor: Neither helps hack the system nor turns off the sprinklers. None of the hackers can die in any heist. Note: Either approach will be identical for the hacker. In this heist you won't have to choose crew members because the whole job is done by the trio.Also, unfortunately, at the end of the job, whichever approach was chosen, no one gains money. At first glance, the Covert approach would seem less expensive with one less crew member, but this is balanced by ensuring a gunman casualty, unless the two most expensive gunmen are chosen, making the crew cut 26%.
Alternatively, going with the cheapest help can cost the player far more than they were attempting to save. Lastly, Daryl technically costs the least with a 9% casualty expense, but he's particularly valuable during later heists. Poor: Selects a rainbow parachute and an impoverished weapon, being of little assistance and requiring more help from the protagonists. Gunman 2, similar to Gunman 1 in the Obvious approach, serves as muscle and just helps change the tires of the Securicar and looks after the hostages.
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What is more important is how the game classifies each crew member based on their experience for various scripted events during each heist; this can be categorized within this article as Good or Poor, or Mediocre in regards to hackers specifically.

However, a new gunman being made available (Hugh) can serve as a worthy sacrifice if one is set on this approach, as long as an appropriate Gunman 1 is chosen.
They just follow me.Help.

As Driver 2, does a poor job changing the Securicar tires (to no ill effect), and will later weave the truck from side to side, making Franklin's boarding slightly more difficult. Additionally, Chef will contact Trevor after Blitz Play and offer his services as a gunman. Moreover, it's important for Rickie to start gaining experience for later heists. Gets hit by a police car and pinned to a wall, forcing the group to leave him behind and possibly get arrested by the police. @toyota12345 love the mod working great figured that stuff out. (GTA Online) For these reasons, the Smart approach is preferred, as it only requires an expensive gunman. While it is technically possible for most crew members to die during the course of a heist outside of these scripted events, it will result in an immediate mission failure, as opposed to the heist progressing relatively normally with an eventual casualty result. Good: Avoids death-by-explosion during the escape, requiring two Good gunmen to prevent a casualty. *If the other gunman is good, or if chosen as Gunman 2 alongside another poor gunman. The player only gets one shot at making money from each heist, thus it's important to go over all the variables and generally make the most profitable choices to the benefit of each protagonist. Therefore, he is the only 'poor' gunman who canonically survives. Good: As Driver 1, successfully pilots the helicopter through the wind farm and deliver the gold, provided Trevor and Lester destroy the pursuing Merryweather choppers. Good: Handles crowd control without incident, and will escape through the sewers with the driver and Franklin.

(Obvious) If chosen to pilot the second helicopter and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down.

Good: Effectively helps to fend off law enforcement, before creating a diversion to take some of the heat off the protagonists, escaping on his own.

Simply walk up to one of the locations and press E on your keyboard or right d-pad on your controller to purchase.

Generally, crew members with higher stats will perform better, while requiring a higher cut and thus imposing a greater expense on the protagonists. However, it's important to note that a Poor gunman can't be improved more than once - by participating in the Bureau Raid, the second-to-last heist - as they will not survive through any earlier heists. Will select, Poor: Drops roughly 10% of the jewelry when emptying display cases. Likewise, Karl Abolaji is only available during the last heist, where'in there are no scripted casualties for gunmen. If the player simply plays it safe and always hires the best - and most expensive - contract criminals, one can easily find oneself giving a majority of the take to the chosen employees.

Two more potential crew members will call a protagonist and offer their services; Rickie Lukens, a potential hacker, will call Michael after the mission Friend Request, and again after The Paleto Score or The Bureau Raid if he has not been hired by then. Poor: Neither helps hack the system nor turns off the sprinklers. None of the hackers can die in any heist. Note: Either approach will be identical for the hacker. In this heist you won't have to choose crew members because the whole job is done by the trio.Also, unfortunately, at the end of the job, whichever approach was chosen, no one gains money. At first glance, the Covert approach would seem less expensive with one less crew member, but this is balanced by ensuring a gunman casualty, unless the two most expensive gunmen are chosen, making the crew cut 26%.
Alternatively, going with the cheapest help can cost the player far more than they were attempting to save. Lastly, Daryl technically costs the least with a 9% casualty expense, but he's particularly valuable during later heists. Poor: Selects a rainbow parachute and an impoverished weapon, being of little assistance and requiring more help from the protagonists. Gunman 2, similar to Gunman 1 in the Obvious approach, serves as muscle and just helps change the tires of the Securicar and looks after the hostages.
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how to recruit crew members in gta 5


Alternatively, if he has experience, and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down.

Gunmen: Daryl Johns (6%) and Hugh Welsh (7%), Driver 1 (helicopter): Taliana Martinez† (5%), Gunman 1 (with Franklin): Hugh Welsh (7%), Gunman 2 (with Michael): Daryl Johns (6%), Driver 1 (loader / driver): Taliana Martinez† (5%), Driver 2 (tires / truck): Karim Denz (8%), Gunman 1 (loader / escort): Packie McReary† or Chef (12%), Gunman 2 (tires / hostages): Daryl Johns (6%).

With this amount of money at stake, it almost requires the exclusion of all expensive crew members for max revenue, making the Subtle approach ill-advised as it requires an additional crew member, and a more experienced crew overall. Again, similar to the Paleto Score, there's only a ~$5k optimum difference in reward for Franklin between the two approaches, making multiple options equally viable. Poor: As Driver 1, crashes the helicopter in the wind farm, losing half of the overall take and causing a heist casualty. Likewise, Gunman 1 also needs to be good, as they will be helping to load the Gauntlets. Poor: Prevents the alarm from going off for 50 seconds (30 seconds in the original console release). Mediocre: Christian, or Rickie after one heist. Furthermore, while experience from the Bureau Raid will increase the gunman's skills, it will not increase their classification during any future scripted events. He can choose from gunmen, hackers and drivers, needed to complete the job alongside Michael, Franklin, and Trevor (excluding The Merryweather Heist and Blitz Play). Poor: As Gunman 1, successfully removes the gold from the vault. None of the hackers are on-site during a heist, and thus cannot be killed. Generally, each participant should be upgraded by one category each heist. A gunman's skill does have a small effect outside of scripted events, as their max health, accuracy, shoot rate, and weapon choice are all very relevant to each gunman's overall usefulness in a fire fight. haha cheers bro for the recommendations, unfortunately Open all interiors conflicts with other mods like Home invasion. Aim at your gang member, then press "G" key in your keyboard. Poor: As Driver 1, drops roughly 9% of the gold when loading their half, and gets arrested at a road block, losing a quarter of the remaining take and causing a heist casualty. I went to the locations from your screenshots and no one was there. Poor: Norm, Daryl, Hugh, and Karl (with or w/o experience). Heist Crew Members are minor characters in Grand Theft Auto V who may be hired by the protagonists to assist during most Heist missions. This includes their required payment (percentage cut of the net take), their starting experience (performance quality), and the earliest heist in which they may be utilized: Each time a crew member participates in a successful heist and survives, their skill ratings are increased by approximately 25% without increasing his or her pay rate. As Gunman 2, effectively helps to fight through the police and NOOSE to the getaway car. Poor: As Gunman 1, drops roughly 9% of the gold when loading.

What is more important is how the game classifies each crew member based on their experience for various scripted events during each heist; this can be categorized within this article as Good or Poor, or Mediocre in regards to hackers specifically.

However, a new gunman being made available (Hugh) can serve as a worthy sacrifice if one is set on this approach, as long as an appropriate Gunman 1 is chosen.
They just follow me.Help.

As Driver 2, does a poor job changing the Securicar tires (to no ill effect), and will later weave the truck from side to side, making Franklin's boarding slightly more difficult. Additionally, Chef will contact Trevor after Blitz Play and offer his services as a gunman. Moreover, it's important for Rickie to start gaining experience for later heists. Gets hit by a police car and pinned to a wall, forcing the group to leave him behind and possibly get arrested by the police. @toyota12345 love the mod working great figured that stuff out. (GTA Online) For these reasons, the Smart approach is preferred, as it only requires an expensive gunman. While it is technically possible for most crew members to die during the course of a heist outside of these scripted events, it will result in an immediate mission failure, as opposed to the heist progressing relatively normally with an eventual casualty result. Good: Avoids death-by-explosion during the escape, requiring two Good gunmen to prevent a casualty. *If the other gunman is good, or if chosen as Gunman 2 alongside another poor gunman. The player only gets one shot at making money from each heist, thus it's important to go over all the variables and generally make the most profitable choices to the benefit of each protagonist. Therefore, he is the only 'poor' gunman who canonically survives. Good: As Driver 1, successfully pilots the helicopter through the wind farm and deliver the gold, provided Trevor and Lester destroy the pursuing Merryweather choppers. Good: Handles crowd control without incident, and will escape through the sewers with the driver and Franklin.

(Obvious) If chosen to pilot the second helicopter and Trevor fails to keep the helicopter steady so Lester can destroy the Merryweather helicopters, he'll be shot down.

Good: Effectively helps to fend off law enforcement, before creating a diversion to take some of the heat off the protagonists, escaping on his own.

Simply walk up to one of the locations and press E on your keyboard or right d-pad on your controller to purchase.

Generally, crew members with higher stats will perform better, while requiring a higher cut and thus imposing a greater expense on the protagonists. However, it's important to note that a Poor gunman can't be improved more than once - by participating in the Bureau Raid, the second-to-last heist - as they will not survive through any earlier heists. Will select, Poor: Drops roughly 10% of the jewelry when emptying display cases. Likewise, Karl Abolaji is only available during the last heist, where'in there are no scripted casualties for gunmen. If the player simply plays it safe and always hires the best - and most expensive - contract criminals, one can easily find oneself giving a majority of the take to the chosen employees.

Two more potential crew members will call a protagonist and offer their services; Rickie Lukens, a potential hacker, will call Michael after the mission Friend Request, and again after The Paleto Score or The Bureau Raid if he has not been hired by then. Poor: Neither helps hack the system nor turns off the sprinklers. None of the hackers can die in any heist. Note: Either approach will be identical for the hacker. In this heist you won't have to choose crew members because the whole job is done by the trio.Also, unfortunately, at the end of the job, whichever approach was chosen, no one gains money. At first glance, the Covert approach would seem less expensive with one less crew member, but this is balanced by ensuring a gunman casualty, unless the two most expensive gunmen are chosen, making the crew cut 26%.
Alternatively, going with the cheapest help can cost the player far more than they were attempting to save. Lastly, Daryl technically costs the least with a 9% casualty expense, but he's particularly valuable during later heists. Poor: Selects a rainbow parachute and an impoverished weapon, being of little assistance and requiring more help from the protagonists. Gunman 2, similar to Gunman 1 in the Obvious approach, serves as muscle and just helps change the tires of the Securicar and looks after the hostages.

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