There are two relevant stages to compare the Cleric choice with other classes: the very early game (say, from the beginning up through the sanctuary at the Village of Smiles) and the late game, where you've replaced your starting gear and your main consideration is the number of black and gray pearls you needed to spend to get what you want.

Umbral Aegis is a Class 4 Shield, over twice the weight of the Mirror Shield and with no Reflect property. Rouge build Upgrade the full theif set imbue dagger. You can upgrade this to whatever, but keep in mind your equipment load. Proceed to Bring Rain. No other shield is gold enough. I need to know so I dont waste points on the wrong weapon classes. The Trinity Scepter cannot be one-handed as well, removing shields from the equation. after that have fun with your samurai. These spells will be useful for the entire game even without raising your Wisdom beyond 10.

Use Dark Coil to stun-lock enemies and Dark Reach to Shotgun blast their health apart.

I can't transmute a syth with my cleric any particular reason why? Oh, it's also the best Greathammer for Strength builds; it has "Fast Hitter", making it a fast Greathammer and it weighs slightly less than the Class 4 Greathammer. Git gud and dodge his attacks and finish him off with your bombs. At the Village of Smiles, after securing the sanctuary, go to the area where you get the Pumpkin Helm, and kill the four Saltless there. It restores 10+(Wisdom x 0.2) points of Wounds and while the amount healed does scale at 100+(Wisdom x 2), it's generous enough at the start to be useful even without investment. There are other spells but they're basically redundant thanks to items. Swap out your Blessed Pages for a different buff on bosses resistant to holy. Armor:    Kraeken Helm, body armor disallowed, Farm the first Bronze Knight you encounter in the Castle of Storms for the Kraeken Helm; remove your body armor prior to equipping it. Dont forget to pick up the Greatsword there. my build is pred armor and staff and blackwidow, What about a whip sword build I find the weapons awesome. You also mention divine blessed weapon being good, how deep in the cleric tree is that? You can get White Knight set for doing the fetch quest for Fern as soon as you hit the far beach after the fort beyong the mire. Intermediate : Crimson Tabard Set Light Armor 1, I like the robe set thus I use it mostly until I finish the first game.End Game : Evanescent Chest and Boot Light Armor 3, as the Holy man must be in robe and white. Everybody uses Willpower. Will join the Betrayers when I get access to get the last Incantation, Gravedigger, and the armor. Starts with garbage armor, but has level 1 miracles (extremely good for all builds), a nice ring, a shield and your choice of a dex or strength weapon. A notable heavy armor available in The Watching Woods is the Leather set (Heavy Armor 1), which is pretty light for a heavy armor and has the best balance/weight ratio in the game, which helps you avoid flinching and having your attacks interrupted when something hits you.

Weapons: Only 6 weapons scale off of wisdom, so that's its most limiting aspect. What seems to work is building Shrouded Bulwark early because it's a focus leeching weapon, and using Lightning Storm (Wildfire seems to miss targets about 20% of the time) with a Storm Ring. Beginner : The mace with zero requirement which can be obtain from cleric, or certain loot somewhere. Gloves and boots are okay, but the Kraeken may only be worn while bare-chested. Below and to the right of the three spinning wheels (the first one, fartherest to the right) you'll find a ledge next to a wall you can open up to reveal the House of Splendor creed. When starting use the mace and have a few blessed pages on hand for the couple of bosses.
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There are two relevant stages to compare the Cleric choice with other classes: the very early game (say, from the beginning up through the sanctuary at the Village of Smiles) and the late game, where you've replaced your starting gear and your main consideration is the number of black and gray pearls you needed to spend to get what you want.

Umbral Aegis is a Class 4 Shield, over twice the weight of the Mirror Shield and with no Reflect property. Rouge build Upgrade the full theif set imbue dagger. You can upgrade this to whatever, but keep in mind your equipment load. Proceed to Bring Rain. No other shield is gold enough. I need to know so I dont waste points on the wrong weapon classes. The Trinity Scepter cannot be one-handed as well, removing shields from the equation. after that have fun with your samurai. These spells will be useful for the entire game even without raising your Wisdom beyond 10.

Use Dark Coil to stun-lock enemies and Dark Reach to Shotgun blast their health apart.

I can't transmute a syth with my cleric any particular reason why? Oh, it's also the best Greathammer for Strength builds; it has "Fast Hitter", making it a fast Greathammer and it weighs slightly less than the Class 4 Greathammer. Git gud and dodge his attacks and finish him off with your bombs. At the Village of Smiles, after securing the sanctuary, go to the area where you get the Pumpkin Helm, and kill the four Saltless there. It restores 10+(Wisdom x 0.2) points of Wounds and while the amount healed does scale at 100+(Wisdom x 2), it's generous enough at the start to be useful even without investment. There are other spells but they're basically redundant thanks to items. Swap out your Blessed Pages for a different buff on bosses resistant to holy. Armor:    Kraeken Helm, body armor disallowed, Farm the first Bronze Knight you encounter in the Castle of Storms for the Kraeken Helm; remove your body armor prior to equipping it. Dont forget to pick up the Greatsword there. my build is pred armor and staff and blackwidow, What about a whip sword build I find the weapons awesome. You also mention divine blessed weapon being good, how deep in the cleric tree is that? You can get White Knight set for doing the fetch quest for Fern as soon as you hit the far beach after the fort beyong the mire. Intermediate : Crimson Tabard Set Light Armor 1, I like the robe set thus I use it mostly until I finish the first game.End Game : Evanescent Chest and Boot Light Armor 3, as the Holy man must be in robe and white. Everybody uses Willpower. Will join the Betrayers when I get access to get the last Incantation, Gravedigger, and the armor. Starts with garbage armor, but has level 1 miracles (extremely good for all builds), a nice ring, a shield and your choice of a dex or strength weapon. A notable heavy armor available in The Watching Woods is the Leather set (Heavy Armor 1), which is pretty light for a heavy armor and has the best balance/weight ratio in the game, which helps you avoid flinching and having your attacks interrupted when something hits you.

Weapons: Only 6 weapons scale off of wisdom, so that's its most limiting aspect. What seems to work is building Shrouded Bulwark early because it's a focus leeching weapon, and using Lightning Storm (Wildfire seems to miss targets about 20% of the time) with a Storm Ring. Beginner : The mace with zero requirement which can be obtain from cleric, or certain loot somewhere. Gloves and boots are okay, but the Kraeken may only be worn while bare-chested. Below and to the right of the three spinning wheels (the first one, fartherest to the right) you'll find a ledge next to a wall you can open up to reveal the House of Splendor creed. When starting use the mace and have a few blessed pages on hand for the couple of bosses.
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There are two relevant stages to compare the Cleric choice with other classes: the very early game (say, from the beginning up through the sanctuary at the Village of Smiles) and the late game, where you've replaced your starting gear and your main consideration is the number of black and gray pearls you needed to spend to get what you want.

Umbral Aegis is a Class 4 Shield, over twice the weight of the Mirror Shield and with no Reflect property. Rouge build Upgrade the full theif set imbue dagger. You can upgrade this to whatever, but keep in mind your equipment load. Proceed to Bring Rain. No other shield is gold enough. I need to know so I dont waste points on the wrong weapon classes. The Trinity Scepter cannot be one-handed as well, removing shields from the equation. after that have fun with your samurai. These spells will be useful for the entire game even without raising your Wisdom beyond 10.

Use Dark Coil to stun-lock enemies and Dark Reach to Shotgun blast their health apart.

I can't transmute a syth with my cleric any particular reason why? Oh, it's also the best Greathammer for Strength builds; it has "Fast Hitter", making it a fast Greathammer and it weighs slightly less than the Class 4 Greathammer. Git gud and dodge his attacks and finish him off with your bombs. At the Village of Smiles, after securing the sanctuary, go to the area where you get the Pumpkin Helm, and kill the four Saltless there. It restores 10+(Wisdom x 0.2) points of Wounds and while the amount healed does scale at 100+(Wisdom x 2), it's generous enough at the start to be useful even without investment. There are other spells but they're basically redundant thanks to items. Swap out your Blessed Pages for a different buff on bosses resistant to holy. Armor:    Kraeken Helm, body armor disallowed, Farm the first Bronze Knight you encounter in the Castle of Storms for the Kraeken Helm; remove your body armor prior to equipping it. Dont forget to pick up the Greatsword there. my build is pred armor and staff and blackwidow, What about a whip sword build I find the weapons awesome. You also mention divine blessed weapon being good, how deep in the cleric tree is that? You can get White Knight set for doing the fetch quest for Fern as soon as you hit the far beach after the fort beyong the mire. Intermediate : Crimson Tabard Set Light Armor 1, I like the robe set thus I use it mostly until I finish the first game.End Game : Evanescent Chest and Boot Light Armor 3, as the Holy man must be in robe and white. Everybody uses Willpower. Will join the Betrayers when I get access to get the last Incantation, Gravedigger, and the armor. Starts with garbage armor, but has level 1 miracles (extremely good for all builds), a nice ring, a shield and your choice of a dex or strength weapon. A notable heavy armor available in The Watching Woods is the Leather set (Heavy Armor 1), which is pretty light for a heavy armor and has the best balance/weight ratio in the game, which helps you avoid flinching and having your attacks interrupted when something hits you.

Weapons: Only 6 weapons scale off of wisdom, so that's its most limiting aspect. What seems to work is building Shrouded Bulwark early because it's a focus leeching weapon, and using Lightning Storm (Wildfire seems to miss targets about 20% of the time) with a Storm Ring. Beginner : The mace with zero requirement which can be obtain from cleric, or certain loot somewhere. Gloves and boots are okay, but the Kraeken may only be worn while bare-chested. Below and to the right of the three spinning wheels (the first one, fartherest to the right) you'll find a ledge next to a wall you can open up to reveal the House of Splendor creed. When starting use the mace and have a few blessed pages on hand for the couple of bosses.
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salt and sanctuary cleric build


So you have all the stats for one but not for the other. This means it attacks the same as all other non-Slow Axes. It might make me revisit miracles in terms of viability. Yep. And they shouldn't really be getting hit in the first place, either. Get tier 5 Swords, Tier 4 magic user, Tier 3 Wands (at least), and put the rest towards light armor and magic. You can shift to more heavier armour as you move through you NGpluses. To be honest armor doesn't really matters much to me just the look and as long as it is light and keep you dodge fast enough from attack its good.Certain bosses with elemental damage will required changes accordingly. Use heavy cloak-like armor. Taking the Grasping Ring as a starting gift and defeating the Unspeakable Deep will give you a boost in levels early on. I'd recommend you use the Kureioma up until you get to Castle of Storms, take a short detour to the Dome of the Forgotten to farm the Whisperlady's ashes to transmute with an amber idol and a Varangian Spatha which is easily obtained from a blacksmith. Fight the unspeakable deep (You don't have to win, but it'd be a lot easier). You can survive one shockwave (but not a direct hit) and can heal it up using Mend. When your going to upgrade your devotion to your creed take a few sky crystal ( buff your magic damage) and clarity ( regain focus on every hit you make ). All of this stuff combined means you can kill just about any enemy in the game in two hits, and 90% of them only take one. If you worked your way up from the Cleric node, you'd have to take a detour around Berzerker 2, which would mean you couldn't have Greathammer 1 and Heavy Armor 1 until 11 levels in. Spend your gold on upgrade materials and Blessed Pages. Go for tier 5 wips at first ignoring other skills. At the beginning as you level up immediately go for rank 2 swords and rank 4 armor, afterwards pour all stat focus in to dexterity to hit the 50 soft cap.

Thats all. The Tachi is a top notch weapon that can be obtained pretty dang early. ). Acquire any additional Endurance necessary to wield it while wearing the Kraeken and your chosen boots/gloves, then pump strength with any further points. It will help you out a alot. Your primary goal is to be as gloriously golden as possible. If you're going that route, I recommend joining Devara's Light so you can get access to her exclusive prayer, "Rejuvenate," once you've gained a few devotion levels in her creed.

There are two relevant stages to compare the Cleric choice with other classes: the very early game (say, from the beginning up through the sanctuary at the Village of Smiles) and the late game, where you've replaced your starting gear and your main consideration is the number of black and gray pearls you needed to spend to get what you want.

Umbral Aegis is a Class 4 Shield, over twice the weight of the Mirror Shield and with no Reflect property. Rouge build Upgrade the full theif set imbue dagger. You can upgrade this to whatever, but keep in mind your equipment load. Proceed to Bring Rain. No other shield is gold enough. I need to know so I dont waste points on the wrong weapon classes. The Trinity Scepter cannot be one-handed as well, removing shields from the equation. after that have fun with your samurai. These spells will be useful for the entire game even without raising your Wisdom beyond 10.

Use Dark Coil to stun-lock enemies and Dark Reach to Shotgun blast their health apart.

I can't transmute a syth with my cleric any particular reason why? Oh, it's also the best Greathammer for Strength builds; it has "Fast Hitter", making it a fast Greathammer and it weighs slightly less than the Class 4 Greathammer. Git gud and dodge his attacks and finish him off with your bombs. At the Village of Smiles, after securing the sanctuary, go to the area where you get the Pumpkin Helm, and kill the four Saltless there. It restores 10+(Wisdom x 0.2) points of Wounds and while the amount healed does scale at 100+(Wisdom x 2), it's generous enough at the start to be useful even without investment. There are other spells but they're basically redundant thanks to items. Swap out your Blessed Pages for a different buff on bosses resistant to holy. Armor:    Kraeken Helm, body armor disallowed, Farm the first Bronze Knight you encounter in the Castle of Storms for the Kraeken Helm; remove your body armor prior to equipping it. Dont forget to pick up the Greatsword there. my build is pred armor and staff and blackwidow, What about a whip sword build I find the weapons awesome. You also mention divine blessed weapon being good, how deep in the cleric tree is that? You can get White Knight set for doing the fetch quest for Fern as soon as you hit the far beach after the fort beyong the mire. Intermediate : Crimson Tabard Set Light Armor 1, I like the robe set thus I use it mostly until I finish the first game.End Game : Evanescent Chest and Boot Light Armor 3, as the Holy man must be in robe and white. Everybody uses Willpower. Will join the Betrayers when I get access to get the last Incantation, Gravedigger, and the armor. Starts with garbage armor, but has level 1 miracles (extremely good for all builds), a nice ring, a shield and your choice of a dex or strength weapon. A notable heavy armor available in The Watching Woods is the Leather set (Heavy Armor 1), which is pretty light for a heavy armor and has the best balance/weight ratio in the game, which helps you avoid flinching and having your attacks interrupted when something hits you.

Weapons: Only 6 weapons scale off of wisdom, so that's its most limiting aspect. What seems to work is building Shrouded Bulwark early because it's a focus leeching weapon, and using Lightning Storm (Wildfire seems to miss targets about 20% of the time) with a Storm Ring. Beginner : The mace with zero requirement which can be obtain from cleric, or certain loot somewhere. Gloves and boots are okay, but the Kraeken may only be worn while bare-chested. Below and to the right of the three spinning wheels (the first one, fartherest to the right) you'll find a ledge next to a wall you can open up to reveal the House of Splendor creed. When starting use the mace and have a few blessed pages on hand for the couple of bosses.

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