Satyrs are fey creatures who besiege backwood paths with their trickery. All told, I think this is a fun class that fits well with the high-level adventure feel of Theros. • Magic Resistance. The forests are bountiful, allowing the Satyrs to roam freely without the need for permanent settlements. Treasure The cottage contains brewer’s supplies, cook’s tools, 250 gp, five potions (of your choice), and a pot of awakening (see appendix C).

Check out our Illusion Spells 5E Rankings. Your Charisma score increases by 2, and your Dexterity score increases by 1.Age. I want to pick them, wear them, and discover their silent secrets. Flowers are the most amazing things ever. Size. Warlocks use charisma as casters (or for hexblade builds), making a Satyr an obvious choice. —An old saying to describe things that are very unlikely to happen. Your size is Medium.Speed. Thanks to the ability spread, it is not hard to optimize a Satyr character. Most humans associate these revels with wild debauchery, but the truth is more complicated. This extra distance costs movement as normal. You have advantage on saving throws against anything you ingest and on Intelligence (Investigation) checks to locate social gatherings. Here are a few class options we like for them.

Shortsword: Melee Weapon Attack: +5 to hit, […] Notify me of follow-up comments by email. In Satyr culture, there are few distinctions between members of the race. This costs normal movement. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. They are relatively short, around 5 ft. Satyrs were originally denizens of the Feywild, and some still reside there. We can help with that! Their hair ranges from the more common brown to hues of reddish orange and the rare white. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Our guide goes well beyond mechanics, however, by highlighting their personalities and more. Each Satyr is given a whimsical name based on their personality. Satyr Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. Your size is medium. Satyrs embrace life, seeking fun and adventure in a world where many are plagued with seriousness. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. […], Unsure of how poison damage or the poisoned condition works in 5E?

Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler.
[…]. There are many eccentric races in the 5th Edition of D&D, but Satyrs arguably take the cake. Something does not work as expected? They are driven by intuition, following unpredictable paths. • Size. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. Satyrs enjoy seducing members of humanoid races, resorting to their enchanted flutes if necessary to win over their victims. Ram. This can have a huge impact when you are the target of certain spells and effects. In Theros, Satyrs call Skola Vale home. Bards are heavily reliant on Charisma, and they make for a great party face. This Vale is full of tree and lush greenery, blessed by the Goddess Nylea. Your base walking speed is 35 feet. There isn’t a tree or statue that isn’t fun to climb. Notify administrators if there is objectionable content in this page.

Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. Alignment. Male: Alber, Apis, Cyllerus, Dantares, Elatus, Eurytion, Gadfort, Grover, Hylaeus, Jaro, Jimmit, Kashing, Latreus, Magorian, Moot, Nessus, Oreus, Pan, Pelle, Pholus, Polkan, Rhaecus, Ronan, Sajacks, Tully, Vankar, Varios, Webin. Unlike most races, you are fey as opposed to humanoid.

Normal articles don't fit you, and your people do not clothe or armor themselves. They usually sport bushy beards, or at least a goatee.

They are fun to decorate, and they can pop open an amphora, no problem. This gives you proficiency in Performance and Persuasion skills, plus proficiency in a musical instrument. Your Charisma score increases by 2, and your Dexterity score increases by 1. Satyrs reach adulthood at the age of 50, and live to be 500.Alignment. Satyrs' eyes are usually blue or brown, however some satyrs have yellow eyes that resemble a goat's. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Female Names: Aliki, Avra, Chara, Dafni, Eirini, Elpida, Irini, Kaiti, Lia, Niki, Tasia, Xeni, Yanna, Zoi, Male Names: Alekos, Dimi, Filippos, Ilias, Kyriakos, Neofytos, Omiros, Pantelis, Spyro, Takis, Zenon, Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes. • Fey. Traits Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Magic Resistance. However, evil satyrs do exist, taking what they want from others to feed their insatiable appetite for pleasure.Size. • Ability Score Increase. They usually sport bushy beards, or at least a goatee. https://www.dandwiki.com/w/index.php?title=Satyr_(5e_Race)&oldid=1389985. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Check out our Lich Names Guide to learn about their names.
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Satyrs are fey creatures who besiege backwood paths with their trickery. All told, I think this is a fun class that fits well with the high-level adventure feel of Theros. • Magic Resistance. The forests are bountiful, allowing the Satyrs to roam freely without the need for permanent settlements. Treasure The cottage contains brewer’s supplies, cook’s tools, 250 gp, five potions (of your choice), and a pot of awakening (see appendix C).

Check out our Illusion Spells 5E Rankings. Your Charisma score increases by 2, and your Dexterity score increases by 1.Age. I want to pick them, wear them, and discover their silent secrets. Flowers are the most amazing things ever. Size. Warlocks use charisma as casters (or for hexblade builds), making a Satyr an obvious choice. —An old saying to describe things that are very unlikely to happen. Your size is Medium.Speed. Thanks to the ability spread, it is not hard to optimize a Satyr character. Most humans associate these revels with wild debauchery, but the truth is more complicated. This extra distance costs movement as normal. You have advantage on saving throws against anything you ingest and on Intelligence (Investigation) checks to locate social gatherings. Here are a few class options we like for them.

Shortsword: Melee Weapon Attack: +5 to hit, […] Notify me of follow-up comments by email. In Satyr culture, there are few distinctions between members of the race. This costs normal movement. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. They are relatively short, around 5 ft. Satyrs were originally denizens of the Feywild, and some still reside there. We can help with that! Their hair ranges from the more common brown to hues of reddish orange and the rare white. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Our guide goes well beyond mechanics, however, by highlighting their personalities and more. Each Satyr is given a whimsical name based on their personality. Satyr Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. Your size is medium. Satyrs embrace life, seeking fun and adventure in a world where many are plagued with seriousness. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. […], Unsure of how poison damage or the poisoned condition works in 5E?

Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler.
[…]. There are many eccentric races in the 5th Edition of D&D, but Satyrs arguably take the cake. Something does not work as expected? They are driven by intuition, following unpredictable paths. • Size. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. Satyrs enjoy seducing members of humanoid races, resorting to their enchanted flutes if necessary to win over their victims. Ram. This can have a huge impact when you are the target of certain spells and effects. In Theros, Satyrs call Skola Vale home. Bards are heavily reliant on Charisma, and they make for a great party face. This Vale is full of tree and lush greenery, blessed by the Goddess Nylea. Your base walking speed is 35 feet. There isn’t a tree or statue that isn’t fun to climb. Notify administrators if there is objectionable content in this page.

Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. Alignment. Male: Alber, Apis, Cyllerus, Dantares, Elatus, Eurytion, Gadfort, Grover, Hylaeus, Jaro, Jimmit, Kashing, Latreus, Magorian, Moot, Nessus, Oreus, Pan, Pelle, Pholus, Polkan, Rhaecus, Ronan, Sajacks, Tully, Vankar, Varios, Webin. Unlike most races, you are fey as opposed to humanoid.

Normal articles don't fit you, and your people do not clothe or armor themselves. They usually sport bushy beards, or at least a goatee.

They are fun to decorate, and they can pop open an amphora, no problem. This gives you proficiency in Performance and Persuasion skills, plus proficiency in a musical instrument. Your Charisma score increases by 2, and your Dexterity score increases by 1. Satyrs reach adulthood at the age of 50, and live to be 500.Alignment. Satyrs' eyes are usually blue or brown, however some satyrs have yellow eyes that resemble a goat's. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Female Names: Aliki, Avra, Chara, Dafni, Eirini, Elpida, Irini, Kaiti, Lia, Niki, Tasia, Xeni, Yanna, Zoi, Male Names: Alekos, Dimi, Filippos, Ilias, Kyriakos, Neofytos, Omiros, Pantelis, Spyro, Takis, Zenon, Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes. • Fey. Traits Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Magic Resistance. However, evil satyrs do exist, taking what they want from others to feed their insatiable appetite for pleasure.Size. • Ability Score Increase. They usually sport bushy beards, or at least a goatee. https://www.dandwiki.com/w/index.php?title=Satyr_(5e_Race)&oldid=1389985. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Check out our Lich Names Guide to learn about their names.
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Satyrs are fey creatures who besiege backwood paths with their trickery. All told, I think this is a fun class that fits well with the high-level adventure feel of Theros. • Magic Resistance. The forests are bountiful, allowing the Satyrs to roam freely without the need for permanent settlements. Treasure The cottage contains brewer’s supplies, cook’s tools, 250 gp, five potions (of your choice), and a pot of awakening (see appendix C).

Check out our Illusion Spells 5E Rankings. Your Charisma score increases by 2, and your Dexterity score increases by 1.Age. I want to pick them, wear them, and discover their silent secrets. Flowers are the most amazing things ever. Size. Warlocks use charisma as casters (or for hexblade builds), making a Satyr an obvious choice. —An old saying to describe things that are very unlikely to happen. Your size is Medium.Speed. Thanks to the ability spread, it is not hard to optimize a Satyr character. Most humans associate these revels with wild debauchery, but the truth is more complicated. This extra distance costs movement as normal. You have advantage on saving throws against anything you ingest and on Intelligence (Investigation) checks to locate social gatherings. Here are a few class options we like for them.

Shortsword: Melee Weapon Attack: +5 to hit, […] Notify me of follow-up comments by email. In Satyr culture, there are few distinctions between members of the race. This costs normal movement. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. They are relatively short, around 5 ft. Satyrs were originally denizens of the Feywild, and some still reside there. We can help with that! Their hair ranges from the more common brown to hues of reddish orange and the rare white. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Our guide goes well beyond mechanics, however, by highlighting their personalities and more. Each Satyr is given a whimsical name based on their personality. Satyr Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. Your size is medium. Satyrs embrace life, seeking fun and adventure in a world where many are plagued with seriousness. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. […], Unsure of how poison damage or the poisoned condition works in 5E?

Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler.
[…]. There are many eccentric races in the 5th Edition of D&D, but Satyrs arguably take the cake. Something does not work as expected? They are driven by intuition, following unpredictable paths. • Size. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. Satyrs enjoy seducing members of humanoid races, resorting to their enchanted flutes if necessary to win over their victims. Ram. This can have a huge impact when you are the target of certain spells and effects. In Theros, Satyrs call Skola Vale home. Bards are heavily reliant on Charisma, and they make for a great party face. This Vale is full of tree and lush greenery, blessed by the Goddess Nylea. Your base walking speed is 35 feet. There isn’t a tree or statue that isn’t fun to climb. Notify administrators if there is objectionable content in this page.

Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. Alignment. Male: Alber, Apis, Cyllerus, Dantares, Elatus, Eurytion, Gadfort, Grover, Hylaeus, Jaro, Jimmit, Kashing, Latreus, Magorian, Moot, Nessus, Oreus, Pan, Pelle, Pholus, Polkan, Rhaecus, Ronan, Sajacks, Tully, Vankar, Varios, Webin. Unlike most races, you are fey as opposed to humanoid.

Normal articles don't fit you, and your people do not clothe or armor themselves. They usually sport bushy beards, or at least a goatee.

They are fun to decorate, and they can pop open an amphora, no problem. This gives you proficiency in Performance and Persuasion skills, plus proficiency in a musical instrument. Your Charisma score increases by 2, and your Dexterity score increases by 1. Satyrs reach adulthood at the age of 50, and live to be 500.Alignment. Satyrs' eyes are usually blue or brown, however some satyrs have yellow eyes that resemble a goat's. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Female Names: Aliki, Avra, Chara, Dafni, Eirini, Elpida, Irini, Kaiti, Lia, Niki, Tasia, Xeni, Yanna, Zoi, Male Names: Alekos, Dimi, Filippos, Ilias, Kyriakos, Neofytos, Omiros, Pantelis, Spyro, Takis, Zenon, Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes. • Fey. Traits Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Magic Resistance. However, evil satyrs do exist, taking what they want from others to feed their insatiable appetite for pleasure.Size. • Ability Score Increase. They usually sport bushy beards, or at least a goatee. https://www.dandwiki.com/w/index.php?title=Satyr_(5e_Race)&oldid=1389985. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Check out our Lich Names Guide to learn about their names.
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satyr dnd 5e

I would agree there is a lot to like, although I’m not sure some of the Reddit-based panic over balance issues is warranted. Character optimization guide to DnD 5e's Satyr race. View wiki source for this page without editing. Creative Commons Attribution-ShareAlike 3.0 License. • Ram. You can speak, read, and write Sylvan and Common.

Any combination of race, class, and background will come together into a character that works, even if some of their abilities are a bit mismatched (and sometimes those are the characters that are the most fun). You can use your head and horns to make unarmed strikes. Satyrs delight in living a life free of the mantle of law. If stumped, I smoke a pipe. • Languages. Languages. The children born from these encounters are always satyrs themselves, and are usually stolen from the mothers by their satyr kin. Roll a D8 when making a long or high jump and add that number as feet that you cover. You can speak, read and write Common and Sylvan. It is not hard to see why, as this race is quite powerful on a number of levels. Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. If you want to discuss contents of this page - this is the easiest way to do it. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. The goatfolk of the woods.Ability Score Increase. • Mirthful Leaps. • Age.

[…], Illusion spells are one of the most creative aspects of magic in the 5th edition of D&D. Some spells impact Fey in extreme ways, and magic resistance is not always as useful as you might think. Their hair ranges from the more common brown to hues of reddish orange and the rare white.

View and manage file attachments for this page. Satyrs are usually around 5 feet in height and weigh around 170 pounds. Your creature type is fey, rather than humanoid. And if I’m going to smoke a pipe, it’s going to be a splendid pipe. Out of all the races released in Mystic Odysseys of Theros, the Satyr has arguably drawn the most interest. • Alignment. Satyrs are known to celebrate any festival they can find and even invent one or two just as an excuse to make merry.

Charisma is your spellcasting ability for these spells.Exotic Body. Satyrs have pointed ears similar to an elf, and horns that vary from small stubs about two inches long to large and curled ram's horns that protrude about two feet from their head. That said, there are three notable groups some Satyrs fall into in Theros. They make their homes in small burrows under trees, and always keep their stock of food and drink filled to the brim, though they rarely stay home to partake of it, often going out to celebrate at some massive revel or explore the world for new experiences. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Once you reach 3rd level, you can cast entangle with this trait, and starting at 5th level, you can also cast suggestion with it. You are proficient in the Persuasion skill.Drunken Foolery. Oath of Glory 5E Guide | Theros Glory Paladin Subclass, The Complete Guide to Leonin in Theros | Leonin 5E, Need a name for your next Lich character? You have advantage on saving throws against being charmed and magic can't put you to sleep.Pipes. Click here to toggle editing of individual sections of the page (if possible).

Your email address will not be published. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. For a Satyr, a revel involves approaching the simple pleasure of life and being present in the moment. Having horns is the best. I love the idea of a Warlock Satyr. Append content without editing the whole page source. +2 to Charisma, +1 to Dexterity. Both males and females have their own common names, but many Satyrs go by a nickname. See our Poisoned 5E Guide for the info you need! Satyrs are slender humanoids, sized Medium. To a satyr, people are merely bodies to dance with, minds to mess with, and potential drinking buddies. Satyrs have pointed ears similar to an elf, and horns that vary from small stubs about two inches long to large and curled ram's horns that protrude about two feet from their head.

Hit: 6 (2d4 + 1) bludgeoning damage. You know the vicious mockery cantrip. This does not include any service fee a craftsman may charge you.Charmed Speech. Hedonistic by nature, satyrs are always searching for parties to crash, beauties to woo, and songs to sing. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. Watch headings for an "edit" link when available. The +2 bonus to Charisma is excellent, and the proficiency bonuses are something you might not otherwise pick up. Each of them has their own way of going about the world, but rest assured these pranksters tend to stand out. The Satyr's Dexterity increase is enough to make the Fighter work, and with free proficiency in Persuasion and a Charisma increase, a satyr fighter can make a decent Purple Dragon Knight, and could serve as your party's Face. If you are hoping to focus on just casting, sorcerer is another strong option for a Satyr. Ability Score Increase. Find out what you can do. You can use panpipes (that you begin play with) as an arcane focus to cast spells. Change the name (also URL address, possibly the category) of the page. See pages that link to and include this page.

Satyrs are fey creatures who besiege backwood paths with their trickery. All told, I think this is a fun class that fits well with the high-level adventure feel of Theros. • Magic Resistance. The forests are bountiful, allowing the Satyrs to roam freely without the need for permanent settlements. Treasure The cottage contains brewer’s supplies, cook’s tools, 250 gp, five potions (of your choice), and a pot of awakening (see appendix C).

Check out our Illusion Spells 5E Rankings. Your Charisma score increases by 2, and your Dexterity score increases by 1.Age. I want to pick them, wear them, and discover their silent secrets. Flowers are the most amazing things ever. Size. Warlocks use charisma as casters (or for hexblade builds), making a Satyr an obvious choice. —An old saying to describe things that are very unlikely to happen. Your size is Medium.Speed. Thanks to the ability spread, it is not hard to optimize a Satyr character. Most humans associate these revels with wild debauchery, but the truth is more complicated. This extra distance costs movement as normal. You have advantage on saving throws against anything you ingest and on Intelligence (Investigation) checks to locate social gatherings. Here are a few class options we like for them.

Shortsword: Melee Weapon Attack: +5 to hit, […] Notify me of follow-up comments by email. In Satyr culture, there are few distinctions between members of the race. This costs normal movement. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. They are relatively short, around 5 ft. Satyrs were originally denizens of the Feywild, and some still reside there. We can help with that! Their hair ranges from the more common brown to hues of reddish orange and the rare white. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Our guide goes well beyond mechanics, however, by highlighting their personalities and more. Each Satyr is given a whimsical name based on their personality. Satyr Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. Your size is medium. Satyrs embrace life, seeking fun and adventure in a world where many are plagued with seriousness. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. […], Unsure of how poison damage or the poisoned condition works in 5E?

Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler.
[…]. There are many eccentric races in the 5th Edition of D&D, but Satyrs arguably take the cake. Something does not work as expected? They are driven by intuition, following unpredictable paths. • Size. A life long gamer, Travis spends his time writing about and playing games when he's not suing people or hanging out with his family. Satyrs enjoy seducing members of humanoid races, resorting to their enchanted flutes if necessary to win over their victims. Ram. This can have a huge impact when you are the target of certain spells and effects. In Theros, Satyrs call Skola Vale home. Bards are heavily reliant on Charisma, and they make for a great party face. This Vale is full of tree and lush greenery, blessed by the Goddess Nylea. Your base walking speed is 35 feet. There isn’t a tree or statue that isn’t fun to climb. Notify administrators if there is objectionable content in this page.

Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. Alignment. Male: Alber, Apis, Cyllerus, Dantares, Elatus, Eurytion, Gadfort, Grover, Hylaeus, Jaro, Jimmit, Kashing, Latreus, Magorian, Moot, Nessus, Oreus, Pan, Pelle, Pholus, Polkan, Rhaecus, Ronan, Sajacks, Tully, Vankar, Varios, Webin. Unlike most races, you are fey as opposed to humanoid.

Normal articles don't fit you, and your people do not clothe or armor themselves. They usually sport bushy beards, or at least a goatee.

They are fun to decorate, and they can pop open an amphora, no problem. This gives you proficiency in Performance and Persuasion skills, plus proficiency in a musical instrument. Your Charisma score increases by 2, and your Dexterity score increases by 1. Satyrs reach adulthood at the age of 50, and live to be 500.Alignment. Satyrs' eyes are usually blue or brown, however some satyrs have yellow eyes that resemble a goat's. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies thanks to Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Female Names: Aliki, Avra, Chara, Dafni, Eirini, Elpida, Irini, Kaiti, Lia, Niki, Tasia, Xeni, Yanna, Zoi, Male Names: Alekos, Dimi, Filippos, Ilias, Kyriakos, Neofytos, Omiros, Pantelis, Spyro, Takis, Zenon, Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes. • Fey. Traits Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Magic Resistance. However, evil satyrs do exist, taking what they want from others to feed their insatiable appetite for pleasure.Size. • Ability Score Increase. They usually sport bushy beards, or at least a goatee. https://www.dandwiki.com/w/index.php?title=Satyr_(5e_Race)&oldid=1389985. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Check out our Lich Names Guide to learn about their names.

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