Fairegrounds, TRAINER LOCATION:  Wizard City > Nightside, TRAINER LOCATION:  Colossus Boulevard > Coldstone Cottage, TRAINER LOCATION:  Marleybone > Digmoore Station >  Air Dales Hideaway, TRAINER LOCATION:  Celestia > The Floating Land > Water-Mole Village, put a convert on all enemies to convert all ice damage spells into fire damage, TRAINER LOCATION:  Avalon > The Wild > Toadstool Village, put 10% armor pierce blade to next ice damage spell, put 25% armor pierce and 10% critical to ALL ice spellS, TRAINER LOCATION:  Khrysalis > Ruined Alcazar, TRAINER LOCATION:  Wizardcity > unicronway, add +30% ice damage to next ice damage spell, TRAINER LOCATION: Arcanum > Panopticon > Hall of Thaumaturgy, Deals 460 ice damage to all enemies and stun them all for 1 round, Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS: LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knight’s Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING:  LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK:   Shaman’s Lore Pack, stun target for 1 round and add 2 stun blocks on the target, Convert next ice damage attack into fire damage attack, add a shield with X damage ( 125 damage per pip ), GIVER LOCATION: Krokotopia > Entrance Hall, LEVEL:  Complete  Krokotopia ( FULL WORLD ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Krokotopia >   Well of Spirits, GIVER LOCATION: Krokotopia > Well of Spirits, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL: 55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim > Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL: 75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon a ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone > Regent’s Square, GIVER LOCATION: Marleybone > Regent’s Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, TRAINER LOCATION: WIZARD CITY > CASTLE DARKMOOR, GIVEN BY: RENFIELD FLYGOB ( in darkmoor part 3 ), GIVER LOCATION: WIZARD CITY > CASTLE DARKMOOR, Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, GIVER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM > PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM >  PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health.
No, not just that, the system itself is designed in a ton of other bad ways.
"/> Fairegrounds, TRAINER LOCATION:  Wizard City > Nightside, TRAINER LOCATION:  Colossus Boulevard > Coldstone Cottage, TRAINER LOCATION:  Marleybone > Digmoore Station >  Air Dales Hideaway, TRAINER LOCATION:  Celestia > The Floating Land > Water-Mole Village, put a convert on all enemies to convert all ice damage spells into fire damage, TRAINER LOCATION:  Avalon > The Wild > Toadstool Village, put 10% armor pierce blade to next ice damage spell, put 25% armor pierce and 10% critical to ALL ice spellS, TRAINER LOCATION:  Khrysalis > Ruined Alcazar, TRAINER LOCATION:  Wizardcity > unicronway, add +30% ice damage to next ice damage spell, TRAINER LOCATION: Arcanum > Panopticon > Hall of Thaumaturgy, Deals 460 ice damage to all enemies and stun them all for 1 round, Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS: LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knight’s Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING:  LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK:   Shaman’s Lore Pack, stun target for 1 round and add 2 stun blocks on the target, Convert next ice damage attack into fire damage attack, add a shield with X damage ( 125 damage per pip ), GIVER LOCATION: Krokotopia > Entrance Hall, LEVEL:  Complete  Krokotopia ( FULL WORLD ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Krokotopia >   Well of Spirits, GIVER LOCATION: Krokotopia > Well of Spirits, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL: 55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim > Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL: 75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon a ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone > Regent’s Square, GIVER LOCATION: Marleybone > Regent’s Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, TRAINER LOCATION: WIZARD CITY > CASTLE DARKMOOR, GIVEN BY: RENFIELD FLYGOB ( in darkmoor part 3 ), GIVER LOCATION: WIZARD CITY > CASTLE DARKMOOR, Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, GIVER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM > PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM >  PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health.
No, not just that, the system itself is designed in a ton of other bad ways.
"> Fairegrounds, TRAINER LOCATION:  Wizard City > Nightside, TRAINER LOCATION:  Colossus Boulevard > Coldstone Cottage, TRAINER LOCATION:  Marleybone > Digmoore Station >  Air Dales Hideaway, TRAINER LOCATION:  Celestia > The Floating Land > Water-Mole Village, put a convert on all enemies to convert all ice damage spells into fire damage, TRAINER LOCATION:  Avalon > The Wild > Toadstool Village, put 10% armor pierce blade to next ice damage spell, put 25% armor pierce and 10% critical to ALL ice spellS, TRAINER LOCATION:  Khrysalis > Ruined Alcazar, TRAINER LOCATION:  Wizardcity > unicronway, add +30% ice damage to next ice damage spell, TRAINER LOCATION: Arcanum > Panopticon > Hall of Thaumaturgy, Deals 460 ice damage to all enemies and stun them all for 1 round, Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS: LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knight’s Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING:  LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK:   Shaman’s Lore Pack, stun target for 1 round and add 2 stun blocks on the target, Convert next ice damage attack into fire damage attack, add a shield with X damage ( 125 damage per pip ), GIVER LOCATION: Krokotopia > Entrance Hall, LEVEL:  Complete  Krokotopia ( FULL WORLD ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Krokotopia >   Well of Spirits, GIVER LOCATION: Krokotopia > Well of Spirits, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL: 55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim > Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL: 75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon a ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone > Regent’s Square, GIVER LOCATION: Marleybone > Regent’s Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, TRAINER LOCATION: WIZARD CITY > CASTLE DARKMOOR, GIVEN BY: RENFIELD FLYGOB ( in darkmoor part 3 ), GIVER LOCATION: WIZARD CITY > CASTLE DARKMOOR, Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, GIVER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM > PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM >  PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health.
No, not just that, the system itself is designed in a ton of other bad ways.
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snow serpent spellements wizard101


Right yeah. Scorpion: Add an accuracy debuff up to -20% or damage debuff up to -15%. However, for the animation itself, they have to add a glow to the main individual creature/object! Fire Elf: Move damage between initial hit and overtime. Compare that with elf which gives you literally nothing useful for upgrading with as many as 190 spellements. The Deckathalon is a limited time event, and on top of this, it's school-specific.

Spellement tiers are very poorly thought out, making the previous point even more ridiculous. This is 100% correct.

I know any 1 pip or 2 pip spell on the spellement list, can... We are now officially listed and recognised by Community Manager @MathewAnderson as an official Wizard101 Fan Page!… https://t.co/BBOPQYoqe3, RT @Wizard101: October's community newsletter has arrived! Wizard 101 Wiki is a FANDOM Games Community. But, I just realized I have snow serpent spellwrighting. What exactly does this mean? Also, I'm not sure about this one, but they may even add an extra sound effect as well. Ghoul: Add 30 damage or increase the steal health up to 70%. For PvP, I always liked to have a Scorpion or two in my side deck. What about higher rank spellements? The above reasoning sounds good, until you realize that the efficiency between packs and these farming methods is on RIDICULOUSLY different levels. For Documentation on how to edit this page see Template:TreasureCardInfobox/doc. Biggest issue for me is that u lose the possible to tc those cards regardless if u have it as a spellement or not, as someone who only pvpd losing tc fireelf was kinda a big hit to my plausible on my 60 fire, as well as losing the ability to keep scorpion as a tc also made me lose interest in leveling my high rank balance to 60 so I stayed at 50. However, it's strangely inconsistent in both implementation and balance. As with any update, some of the more exciting features are the new spells. As of 9/18/20, 307 days have passed since the Spellements update and only Rank 1-2 spells have spellement support, with no sign of more coming.

Let's be honest, even just a few dedicated people could come up with Spellement tiers for every rank in a month or so, maybe less. Troll: Add 40 damage or a summon minion effect up to 2 pips worth. The P2W factor is a huge factor, yes, but not the only one. 4.

I don't know if people know this. Required fields are marked *.

It's one thing to claim that it's hard to think of and balance the spellement tiers, implement into the game, etc.
Skeleton Key Bosses require you to use a limited resource, skeleton keys, just to obtain access to the fight which isn't even guaranteed to give you a spellement at all. School: Pip Cost: 2 Accuracy: 80% Type: Description: Deal 155 - 195 to target. 1. Right now, spellments only seem to drop in Packs, the deckathalons, and from skeleton key bosses (specifically mimic). b. They have very minimal upgrades.

WIZARD101 ICE SPELLS FROM CRAFTING, CROWNS SHOP BOUGHT PACKSand farming, Check Angry snowpig crafting Guide from W101 folio, WIZARD101 ICE SPELLS FOR ICE SCHOOL ONLY ( FROM QUESTS ), Check also this video about Ice spells from our Youtube channel, SO THIS WAS WIZARD101 ICE SPELLS FULL LIST UPDATED 28/7/2020, Your email address will not be published. As you can see, the effects are not equal in value or even there for each one.

Spellwrighting as a system is arguably the worst one that Kingsisle has EVER implemented. Most mysteriously, Scorpion is the only one with access to two different effects, both extremely good as they work well at all levels, especially in PvP. Thus, no gardening, furniture or jewel packs are listed below. Spellwrighting has the worst design choices I've ever seen from Kingsisle. You can play here: https://www.wizard101.com/create_wizard, Press J to jump to the feed. Unfortunately, they've completely botched the execution when the idea itself had golden potential. Decius has stated that you should get at least 1-3 for every Skeleton Key fight. Fire Elf has seemingly no benefit in upgrading as the damage output stays the same, and doesn't even get the option of an effect. Most of Wizard101 ice spells are known to be an attack and support spells, THERE IS 48 ice SCHOOL SPELLS THAT YOU CAN TRAIN 22 OF THEM WITH TRAINING POINTS, CRAFT 3 OF THEM, GET THE OTHER 22 SPELLS FROM QUESTS AND FARM FOR 4 SPELLs. The system is designed to be milked, not to be normally progressed through and enjoyed. Ghoul only modifies the steal health effect. Press question mark to learn the rest of the keyboard shortcuts. Save my name, email, and website in this browser for the next time I comment. Troll gets a 2 pips worth minion which can help far more than a single effect! And pip values of the upgraded rank 2 spellments are unbalanced. Snow Serpent: Add 30 damage or an absorb effect up to 100 damage. As you can see, the effects are not equal in value or even there for each one. As with any update, some of the more exciting features are the new spells. Your email address will not be published. Cost from Harold Argleston and Zan'ne: 250 Gold, Arctic Cowl of the MaelstromBrisk Cap of LoyaltyChilled Coif of AcumenFrosty Hood of the HearthSnowy Shroud of SorrowZesty Hat of the Blizzard, Arctic Robe of the MaelstromBrisk Coat of LoyaltyChilled Cloak of AcumenFrosty Coat of the HearthSnowy Smock of SorrowZesty Robe of the Blizzard, Arctic Wraps of the MaelstromBrisk Boots of LoyaltyFrosty Boots of the HearthChilled Boots of AcumenSnowy Sandals of SorrowZesty Strollers of the Blizzard. The only reason for Spellement support to be delayed like this is either because they're lazy, their developer tools are horrible, or they're attempting to milk it out as long as possible. Makes it convenient not having to worry about getting lore spells on a wiz that can’t use them. The argument against this is that they're eventually released via "normally accessible content," but this is extremely flawed as the chosen content does not fit this system at all. However, spellement paths could allow you to "fix" them without the base spell having to be changed completely. Have fun farming, I guess? That’s the only thing bad about them. Hints, Guides and Discussions should be placed in the Discussion tab. Such BS (to be fair, fire elf is already strong but upgraded troll, leprechaun, and scorpion offer so much more value for the pips). Really interesting that you can lvl it up to get an absorb. However, it should NOT take an entire year just for there to be only two ranks supported. That's another thing - why is obtaining the lowest rank spellements so hard? 2. While you can easily keep buying packs which have an at least decent chance at giving you spellements, these farming methods have incredibly low drop rates and amounts. First, they put a glow on the spell portrait, which isn't that bad. Krokopatra Exalted Duel Drops & Cheats guide, Wizard101 astral spells Guide ( full list ), Wizard101 death spells guide ( full list ), Wizard101 storm spells guide ( full list ), Wizard101 balance spells guide ( full list ), Wizard101 life spells guide ( full list ), DEALS 65-105 ice damage to a single target, DEALS 155-195 ice damage to a single target, -70% shields to next fire and storm damage spells, Deals 240-300 ice damage to a single target, Deals 335-395 ice damage to a single target, Deals 500-580 ice damage to next ice spell, TRAINER LOCATION:  The Commons > Fairegrounds, TRAINER LOCATION:  Wizard City > Nightside, TRAINER LOCATION:  Colossus Boulevard > Coldstone Cottage, TRAINER LOCATION:  Marleybone > Digmoore Station >  Air Dales Hideaway, TRAINER LOCATION:  Celestia > The Floating Land > Water-Mole Village, put a convert on all enemies to convert all ice damage spells into fire damage, TRAINER LOCATION:  Avalon > The Wild > Toadstool Village, put 10% armor pierce blade to next ice damage spell, put 25% armor pierce and 10% critical to ALL ice spellS, TRAINER LOCATION:  Khrysalis > Ruined Alcazar, TRAINER LOCATION:  Wizardcity > unicronway, add +30% ice damage to next ice damage spell, TRAINER LOCATION: Arcanum > Panopticon > Hall of Thaumaturgy, Deals 460 ice damage to all enemies and stun them all for 1 round, Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS: LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knight’s Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING:  LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK:   Shaman’s Lore Pack, stun target for 1 round and add 2 stun blocks on the target, Convert next ice damage attack into fire damage attack, add a shield with X damage ( 125 damage per pip ), GIVER LOCATION: Krokotopia > Entrance Hall, LEVEL:  Complete  Krokotopia ( FULL WORLD ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Krokotopia >   Well of Spirits, GIVER LOCATION: Krokotopia > Well of Spirits, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL: 55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim > Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL: 75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon a ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone > Regent’s Square, GIVER LOCATION: Marleybone > Regent’s Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, TRAINER LOCATION: WIZARD CITY > CASTLE DARKMOOR, GIVEN BY: RENFIELD FLYGOB ( in darkmoor part 3 ), GIVER LOCATION: WIZARD CITY > CASTLE DARKMOOR, Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, GIVER LOCATION: ARCANUM > PANOPTICON >  Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM > PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM >  PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health.
No, not just that, the system itself is designed in a ton of other bad ways.

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