tropico 6 gold mine empty in stock

When you have 10 lumber, build either the sea ration factory across the road from the palace or an iron mine near the ore deposit behind the palace. Concentrate on the lowest one first by building appropriate entertainment buildings and supplies or providing defense and anarchy structures.

Here are 11 tips to keep your coffers loaded with an endless supply of cash.

You probably need to press-gang some captives to replace casualties as well. Then try building some pirate entertainment buildings near the dock. Your factories will be working overtime with plenty of supplies, you won’t have to import expensive materials, and excess materials will be sold as exports. If the captain is still ashore, you are out of luck, which is why it is important to wait until the captains are on board or well-satisfied.

This island is the same one you were on for episode 1 but may look a little different than yours since a new pre-made map is used. If you paused the game at the start, which I usually recommended to get your bearings, unpause the game now.

In the first era, your main money-maker will be Rum Distilleries.

Gold: Complete within 4 years, 11 months (Dec. 1, 1685). That will cost you a few gold pieces. This is also a good time to understand the staffing priorities for buildings. Remember that pirates are fearless and captives could care less about defense, so these are the best choices around your entertainment districts where anarchy and order clash with each other. The chart also shows average satisfaction at the top and highest and lowest at the bottom. You may also obtain skilled captives from the more powerful enemy ships (i.e. To counteract the captives problem, you will have to build a second ship early on, preferably a small one that can go out often on raiding missions and also to explore for other settlements to raid. For the most part, these captives will keep your economy going, but you will still need to do a few raids. Always hit Q to make a quick save of your game before sending out a ship so you can recover from there if it sinks. Build more entertainment buildings and anarchy/defence decor to keep your pirates satisfied and appropriate fear/order decor to keep your captives resigned. I got hoards of 9,506 and 10,384 on the two tries I made at this episode using these tactics. You will also need $960 for your first load of cutlasses for your galleon. Captives like to fill closer positions first rather than walking too far. This episode also has a little surprise at the beginning. Goals: Gain a hoard of 7,500 gold within ten years. Try enacting edicts to free captives or betray pirates of that nation.

If the scenario has a fixed time period, do it just before the end. Make sure you have enough chuck tents to keep your captives from starving as their numbers increase.

Also, don't waste a lot of rations raiding with the galleon, save them for cruising when you're ready. You can then see the ship display at the bottom and watch the rations go down and the skill levels of the crew go up and hopefully see cannons added as other ships are taken. Be sure to build a graveyard early on and raise lots of skeletons as your cash grows from cruising. When you have 20 lumber, build a second sawmill by the second timber camp. My gold on this campaign came in May 1694 with a hoard of 19,512 and a total score of 33,985. Build a construction tent to the right of the sawmill and a timber camp to the left. You can influence people with special schools providing Religious Education, or through Newspapers, Radio, or TV Stations.

You start with France as your patron, so you already have harmonious relations in order to pass this edict.

If you still have money in the treasury, consider passing an edict for free beer, a pirate festival or donating money to a ship or to individual pirates. This episode gives you an option for which victory goals you want to choose, either pirate defense or a great power as patron. You’ll need plenty of Tobacco Plantations to keep these factories grinding out goods. Click the edicts icon and click the farthest right icon for International Diplomacy. With skilled miners and blacksmiths you can sell excess cutlasses and muskets.

Supply your brigantine when the black market is complete and you should be cruising by early 1675. Put it at the end of the road from the dock and make sure the doorway faces the road for best efficiency (rotate it one time from default).

Maximizing your final hoard: If you have enough entertainment buildings to keep a fair number of wealthy captives around, you can build up a good hoard just before the final victory notice. Now click on the ship you looked at before and choose the noted pirates with skill needs. Be sure that you have at least $336 left in the treasury when your black market is complete so you can buy your first set of cutlasses ($48 x 7). Resources: Treasury=hoard size from episode 10 + 720, hoard 80, 20 lumber, 70 sea rations, 1 schooner, 1 frigate. I built all the buildings before realizing this and won in Feb. 1684, almost two years before the deadline for gold of Dec. 1, 1685. When the first ship leaves the dock, check the other one and if most pirates are there, click the green arrow to send it out immediately. El Presidente demands a strong economy in Tropico 6! My win came in Jan. 1978. Once your hoard is over 5,000 gold, make sure you are working towards having four frigates or galleons and give your pirates more shore time to build up their happiness. [Request] Tropico 6 - Infinite Mineral Deposits Post by DocMadfox » Mon Apr 01, 2019 5:09 pm Like the title says, wanting a cheat that keeps the mineral deposits from draining when being worked by a mine.

Build as many entertainment buildings as you can and pass some happiness edicts since you have lots of money. Keep up your cruising until your hoard reaches 5,000 and then concentrate on increasing pirate happiness. You can also build a sugarcane farm or two on the southeast side of the island. On Gender Issues: If you check your stockade for available workers as Smitty recommends, you may find that early in the game, you have buildings with no staff but several workers wearing red shirts in the stockade.

You will likely need to cruise for enough cash to build a frigate (1000 gold) and of course to keep your hoard building. Close. It will turn green when you have enough lumber. If you're going for the gold and want to send the maximum amount to your treasury to win early, set this to Miserly or Selfish. Don't go wild on kidnapping though as you will need all the money you have. When your ship is ready to sail again, this time leave it on cruise orders and set sail. Also, the briefing gives a clue about England having the largest merchant fleet, so you will not want to make peace with England.

Set your pirate cave to stash maximum. I had an invasion from France in my first game and from Spain in my second. But you also have both emergency funding and spy on settlement edicts available to help you out, so be sure to have the tutorial on to see the messages. You can find out here what your relationship status is with each power, how much plunder and how many captives you have taken from each power, who has discovered the location of your secret island and who is at war with whom. There is no automatic function for this (yet), but it is not that hard to do.

You want to save some for your treasury to recruit captains but you also want a good hoard for the final episode. To choose who you want to at peace with, go to the strategy map and see which power has a settlement near your island. You can set up industries for different goods. Per page: 15 30 50. Remember that building emanation can have a large effect, especially later in the game, so watch your defense and anarchy auras and keep away order as much as possible. Also, it would be a good idea to prohibit victims from the start from the nation you will be at peace with or they may be quite angry with you after a few years of cruising. There is no time for a weapons industry or smuggler's cove in this episode, so just concentrate on entertainment to keep your pirates' satisfaction up. The Betray Pirates edict may work the same way. You should especially do this if you get the message that one or more of your pirates have become disgruntled or enraged. First time playing this game ...please how to solve that problem ?

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