underrail psi shotgun build 2019

Bear traps are useful for negating enemy dodge/evasion but they are not strictly necessary. I would do this: Heavy armored assault rifle is a very good class for new player. Slackjaw

The thing is, its REALLY hard to increase your base psi pool (mana) in this game. Would suggest never using normal ammo with the sniper as it uses so few ammunition (Kevin in the foundry always sells huge stacks of w2c ammo). None However its very expensive AP wise so I personally like to premeditation+ electrokinesis either as an opener to get rid of enemy dodge/evasion and/or proc opportunist on attacks.

no psi usage (meaning more hp and nice points to put in CON), maybe using craft skills to mix things a bit Through Versatility only I think. Which is also the threshold for most psi feats. To meet the requirements for crystals you need 7 will. You can make a build that will allow you to pretty much do everything in the game.

I would do this: 8 str 3 dex 3 agi 7 constitution 8 perception (all further points go into this) 4 will 7 intelligence (for crafting feats) Max guns every level Throwing 119 (you can wait on this but eventually it's nice to have it high) Stealth 54 (you'll have to switch out to your uber crafted gear to get really high stealth which … Butcher's Cleaver

Psionic headbands crafted with a Psi Circuit Extension can increase psi slots past the natural limit. I would suggest taking a sniper rifle and non-automatic shotgun with a front grip as backup weapons. personal rating 8/10 - great sleeper ability for tough fights, use it if you cant find a way to forcefield yourself off. looks solid for me. You basically trade 25% of your hp for 100 pool of psi points to get psi empathy. ).I removed original build since it was way outdated and could lead to confusion.This build can pass Persuasion checks higher than 60 but it needs something from Expedition.craft a drug that gives you + 2 DEX and thus: laser for 8 AP, chemguns for 10 AP, unique acid gun for 5 AP = still 8 attacks + 10 AP (crappy ammo cap and costly reload :/), shockgun for 12 AP,plasma for 15 AP, chemguns for 8, laser … I’ve never actually played a psi gun hybrid. The changes were made to make psi cost more relevant when choosing what to invoke. Spear Or use it to block doorways or surround yourself if you are in a corner/wall to recover CDs/heal up/reload etc. I grab this around 12-14, basically when I get access to rail crossing to buy Temporal contraction and have 55 skill points in temporal to use it.

Maximum psi does not scale with any character statistics, but it can be increased or decreased with certain psi feats and items. All rights reserved. I'm just a casual normal-hard player, but I agree with sapfearon. Tchortist Noble Robe Mind control and meta schools are both great, almost required for pure psi builds since they are more dps oriented, they just are not great for support with low skill levels. Underrail > General Discussions > Topic Details.

Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as Pseudo-spatial Projection which projects an additional copy for every 40 skill points in Thought Control. With really high psi skills, you'll rarely use melee, and once you're in melee range, you'll most likely die in 1 hit due to 3 Con + 0 dodge, hell you might die in turn 1 if anyone attacked you since you also have 0 evasion. Mk III Haxxor/Lockpick Español - Latinoamérica (Spanish - Latin America).

It has no concept of psi reserves nor psi slots. Versatility could be useful for a high dex build, and wielding a sword and gun. Specifically, it's gonna be TM but replacing psychokinesis with metathermics for Thermodynamic Destabilization. Use it to stun an enemy. Targets may resist mental effects with Resolve and physical ones with Fortitude. All rights reserved.

Once the reserves are depleted, the character can not regenerate psi points naturally any more until refilling with a psi inhalant. Maximum psi does not scale with any character statistics, but it can be increased or decreased with certain psi feats and items.

However if playing low perception build, id try to find the electro imprint Asap to make crawlers less of an ass pain. Some psi abilities such as Cryostasis do not scale at all with the invoker's skill. Because shotguns shines in burst mode, for burst mode realy want full auto feat, and it 7 strong. There is also the option of not taking the pill at all, leaving your character healthier but without any psionic capabilities. Also make sure to grab Psycho-temporal Dilation (35 skill points) 1 level before you plan on grabbing the acceleration perk since its one of the requirement for the perk.

Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. At one point in Black Sea's history, psi addiction was known to be a health hazard and was treated with medical PsiDerm patches. Cave Hopper Leather

A dps oriented psi user who doesnt craft will guess what, be stuck with the base 100 psi pool. Sørmirbæren Spirit Staff However, high impact abilities can run you out of psi quickly.[1]. Burrower Burger The build with temporal was better. Adaptive Goggles Shell Strap Belt, Hand Thoughts on a stealth sniper with psi-support? Pig Leather Metal Gloves Reckless use of psionic powers is not without its dangers. Cookies help us deliver our Services.

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Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. And finally most psi support abilities DO NOT scale off will/psi skill points so your casts as a 3 will user are just as strong as a 18 will psi user.

But I can try to give some advice. This includes non psi CDs too so this thing can be clutch as hell and its cheap ap makes it so you can fit it in almost any turn.

Not sure if sharpshooter is really needed for hard, as aimed shot+critpower and w2c ammo should oneshot anything anyway. Sea Serpent Fillet The build is linked. It has zero CD so you can use anytime. Going lower PER is possible for gun builds but requires you to use either SMGS or pistols, both of which require a high DEX investment.

Leather Gloves I've been thinking about restarting with a build that incorporates two of the newest additions: shotguns and temporal manipulation. Instead, will score and level determined max psi points. Slampipe Max Str or Dex, take Versatility, put 10 spec points in it, rise melee, and you also would have decent Guns skill. A dps oriented psi user who doesnt craft will guess what, be stuck with the base 100 psi pool.

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An AR/Shotgun tin can build A stealth trap/crossbow character An unarmed character Or a melee user with swords or spears Which one should I try next?

Even if you are a player who knows that you have hard time thinking critically/not good at using utility skills, you should still get psi empathy just to go 55 temporal for Psycho-temporal Contraction and its perk since its straightforward AP stat boost for basically free (zero AP), the extra ap is just so good, trust me. Link to what you need, really thats all you need to make psi support work. Psycho-temporal Dilation (35 skill points, 10 ap, 25 psi, learned from ethan in sgs and later core city) - reduces AP and MP of one enemy. The rest of shotgun feats are kinda meh in comparison.

Psi powers in Underrail are split into 3 distinct disciplines with a skill for each — Thought Control, Psychokinesis and Metathermics. Id put 5 points this school every level until 40 (so I can grab premed) since I dont level temporal until later to save on early game skill points. Specced contraction gives you +22 AP so 72 AP in total, so you can fire it three times. I imagine there'll be a bit of crafting as well to get those psi-boosting equipment bits? Unlike most other attacks, offensive single-target psionic abilities cannot miss their targets, but some area of effect psi abilities can miss. Georg.

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: My build was 7str, 3 dex, 10 agi, 5 con, 11+per, 3 will, 7 int. You can now outplay fights instead of bruteforcing with F5-F9. Or 3 shots with a sniper rifle + grenade/2 shots with a sniper + 2 shots with a standard shotgun. The most dedicated psi build would only have 140 base mana and that is if they give up on psi dps perks and go into crafting. The most dedicated psi build would only have 140 base mana and that is if they give up on psi dps perks and go into crafting. personal rating 7/10 - great skill however slightly expensive AP wise to cast without premed, dont get me wrong though I use it almost every fight. The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by Will score and possibly synergies from other psi skills. personal rating 7/10 - cheap ap wise but can be hard to plan around, insanely good if you can work it in, lets you cast stronger abilities like premeditation and temporal contraction more frequently. The Psychokinesis discipline is similar to telekinesis with additional electric powers. Specced contraction gives you +22 AP so 72 AP in total, so you can fire it three times. The old psi system that was used from alpha version 0.1.14.0 up to version 1.1.1.6 (2015 March - 2020 July) is significantly different and is still available in the Legacy branch on Steam and GOG Galaxy, but receives no updates nor bugfixes. Power Fist Alpha versions prior to 0.1.14.0 had no psi regeneration. You can make a build that will allow you to pretty much do everything in the game. Surely you could look around in them first, discarding the psi support suggestions, and at least have some better-informed questions to ask, couldn't you? Sørmirbæren Knife/Spear/Sabre They're combat abilities that require psi points to use. Do I miss out anything? Høddurform, Tools personal rating 6/10 insanely cheap, however very situational skill. Under Pie When I played without psi support, it felt like I was playing a stat brick of a character where most fights I win or lose based on if I had better stats than what I was fighting or if I got lucky with crits.

Shotgun build = AR build in stats. The player character also has this psionic potential, but it must be unlocked early on in the game by taking a pill that disables your brain's psionic inhibitor, thus granting you Psi Empathy. Bullet Strap Belt It can also be used to enhance unarmed attacks. Psi regenerates every turn in combat and every 5 seconds out of combat, drawing from the character's psi reserves. (I see you using sniper rifle mainly for opening and disabling far enemies like other snipers). With Psi support, it felt like I was playing an actual RPG character with GASP... abilities! Counters crawlers, great for blocking doorways against any enemy too. Offensive metathermic abilities deal Heat or Cold damage. Balaclava Vigorous Belt None None Rathound Regalia You only need to pass the check once, after that it stays unlocked forever.

Psi fully regenerates and doesn't require consumables to refill, except when needing a quick boost.

Another misconception, the 100 base psi pool is big enough for even 3 will builds to make good use if you use for support. Whether its due to overdosing on psi-enhancing drugs, cerebral imprinting gone wrong or something else entirely, some psionics in South Underrail are known to turn insane and usually end up in the gang of Lunatics. It functions well as a support skill that can be incorporated into other character builds, rather than a primary skill around which a build is made. Wield the sword when ending turns, so you can parry and riposte melee attacks, and burst with a super low AP SMG. Psi reserves can be increased from their usual 5x with Expanded Psi Capacitance feat. © Valve Corporation.

Yeah, you miss out on a lot. Trapper's Belt Would drop it for barrel stare as it would be of far more use for your primary weapon.

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