Thanks for contributing an answer to Stack Overflow!
Pressing up and down will cycle through the strings in the array. And only setting camera position manually made this text object visible. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely). Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. Asking for help, clarification, or responding to other answers.

If I add this textMesh pro object to the canvas all other texts are visible but this one, I have to point it to that direction.

Heres the code to make the textmesh object: How can I make this visible to the camera? In the Game View everything works without a hitch.
#" + i. How to Sort a List by a property in the object, Show on-screen UI Button in Unity Augmented Reality, Unity: text is clear in editor but blurry in game, Placing random game objects on canvas in random position with specific distance, TextMeshProUGUI unassigns when in play mode, Unity TextMeshPro UGUI object is hidden behind other sprites, How to set Camera View a Specific Area in UI. Please try again in a few minutes. Two of the text fields are showing a string from two arrays populated by two differnt JSON files. Making statements based on opinion; back them up with references or personal experience. Everything else however, does not display text. thanks for feedback. It is hard to know, but it kind of sounds to me like it might be the setting in your text components for vertical and horizontal overflow. Is there anyway to show a float or Int on Unity Text? However as soon as I press enter to their text, I can no longer see them and cycling through shows nothing. Why does a blocking 1/1 creature with double strike kill a 3/2 creature? The text size is made big and the position is Oth point. What Point(s) of Departure Would I Need for Space Colonization to Become a Common Reality by 2020? The third is just showing an array I populated myself by using a for loop and filling it with "No. It was in the way Unity is packaging JSON files, which get assembled weirdly on build, so much so that a filepath in one's JSON parser can't access them. To subscribe to this RSS feed, copy and paste this URL into your RSS reader.

After rotating camera I saw the object. #" + i. It might be too large. Can you put other things on canvas like panels? Check the settings in your Canvas component. Heres the code to make the textmesh object: Zoom out and see if the text is on there. Because your height should be bigger than 30. It sounds like you want your UI to be rendered in screen space so set the Canvas' Render Mode to.

Many thanks for the support!

so, Can you mention What is the way to make the camera look at this object at vector zero? Could be the Canvas Scaler script has a non-one Scale Factor. This leads my to conclude somehow, probably due to encoding, the Build of the game won't show my text. share. It would be nice, If that could render at the same position like default texts does. To learn more, see our tips on writing great answers. The string[] is populated with strings pulled from a JSON file. your coworkers to find and share information. Could be the Canvas is not set to one of the "Screen Space" modes.

What is fix geometry actually doing in QGIS? Thank you for helping us improve the quality of Unity Documentation. Thanks for feedback @Kwinten. I even set my font's import settings from Dynamic to Unicode. If your width and height are too small and your font size too big you won't see anything. report. "However I found the source of the problem. I know this is quite an old question, but I encountered a similar problem recently, and I solved it using, TextMeshPro Text Object is not visible in unity gameView. Is it world space? New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. /u/IAMApsychopathAMA: also, the scaling of the canvas. Does the Hebrew word Qe'ver refer to Hell or to "the place of the dead" or "the grave"? I have three text fields, they all have some default, standard text in them. Can I afford to take this job's high-deductible health care plan? But the text is not visible in the gameView playmode but it is visible on scene mode. I did mention I had tried setting the overflow:> "I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely).

Possible cause is that your text object area is too small for the actual content so it gets hidden.

But the text is not visible in the gameView playmode but it is visible on scene mode. This thread is archived. I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. save. Did "music pendants" exist in the 1800s/early 1900s?

How to stop a toddler (seventeen months old) from hitting and pushing the TV? Could be the Canvas Scaler script has a non-one Scale Factor.

Menus, including context menus show text. Still screenshot coming. In the Editor, everything works without a hitch. However I have a problem. it was already in SS - Overlay mode. Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. I can still see my third dummy text box with the "No. The third is just showing an array I populated myself by using a for loop and filling it with "No. In Unity, I'm trying to display some strings from a string[] in a UI text field. In the Editor, everything works without a hitch. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Try setting those to Overflow instead of wrap and see if you get different results in the build.

I made sure to save the file using the Unicode encoding, and use File.ReadAllText also with the Unicode encoding. Do you have a camera set to render the UI layer?

site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. And make sure your canvas is set to scale with screensize.

On Build, when I start the game I can see all 3 text fields with their default text. Why sister [nouns] and not brother [nouns]? I moved it into Streaming Assets which are left alone on build, the parser could read the file and the text set itself fine after that. #x" strings that I filled in. I was just following the roll a ball game tutorial and clicked create>UI>text so shouldn't it be default? By using our Services or clicking I agree, you agree to our use of cookies. In scene you can see there is a canvas (the big transparent rectangle with white borders). Is it safe to mount the same partition to multiple VMs? Also the canvas settings would be nice to see. On pressing enter I pull the data from the JSON file.

and Why its not rendering? FYI, your code worked for me, but I had to the using TMPro; directive at the top. 5 comments. Writing letter of recommendation for someone I have never met. 67% Upvoted. New comments cannot be posted and votes cannot be cast. How does it look on your canvas? You can place a TextMeshPro GameObject in either world space (Create > 3D Object > TextMeshPro - Text) or UI space (Create > UI > TextMeshPro - Text). Make sure your Canvas Text objects have the anchor points set right at the corners of their bounding boxes.

Screen space? News, Help, Resources, and Conversation.

It looks like you've got the canvas set to world space. 555 timer - large inaccuracies with precision components. And it updates the text boxes. It could also be the anchor points. And it updates the text boxes. Try changing the horizontal and vertical overflow values to "Overflow". How many times do you roll damage for Scorching Ray? Can a clause be added to a terms of use that forbids use of the service if the terms of use would be illegal in the user's jurisdiction? Confusion about Lagrangian formulation of electromagnetics, Adjective agreement-seems not to follow normal rules. Can we get a look at your canvas inspector? When i use GUI.Label it does not scale with the screen size and makes me frustrated.

Sort by. ... Submission failed. Click the text, and press F, it'll zoom/pan to display it in the scene window. rev 2020.11.2.37934, Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide. I tested other modes. Can you verify in the scene view that the camera is actually looking in the direction of the textmesh? The text size is made big and the position is Oth point.

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Pressing up and down will cycle through the strings in the array. Press question mark to learn the rest of the keyboard shortcuts.

Cookies help us deliver our Services. Am I missing a font installation or something? Could be the Canvas is not set to one of the "Screen Space" modes. how does merkle root building work for empty array?

Stack Overflow for Teams is a private, secure spot for you and The Overflow #45: What we call CI/CD is actually only CI.
"/>
Thanks for contributing an answer to Stack Overflow!
Pressing up and down will cycle through the strings in the array. And only setting camera position manually made this text object visible. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely). Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. Asking for help, clarification, or responding to other answers.

If I add this textMesh pro object to the canvas all other texts are visible but this one, I have to point it to that direction.

Heres the code to make the textmesh object: How can I make this visible to the camera? In the Game View everything works without a hitch.
#" + i. How to Sort a List by a property in the object, Show on-screen UI Button in Unity Augmented Reality, Unity: text is clear in editor but blurry in game, Placing random game objects on canvas in random position with specific distance, TextMeshProUGUI unassigns when in play mode, Unity TextMeshPro UGUI object is hidden behind other sprites, How to set Camera View a Specific Area in UI. Please try again in a few minutes. Two of the text fields are showing a string from two arrays populated by two differnt JSON files. Making statements based on opinion; back them up with references or personal experience. Everything else however, does not display text. thanks for feedback. It is hard to know, but it kind of sounds to me like it might be the setting in your text components for vertical and horizontal overflow. Is there anyway to show a float or Int on Unity Text? However as soon as I press enter to their text, I can no longer see them and cycling through shows nothing. Why does a blocking 1/1 creature with double strike kill a 3/2 creature? The text size is made big and the position is Oth point. What Point(s) of Departure Would I Need for Space Colonization to Become a Common Reality by 2020? The third is just showing an array I populated myself by using a for loop and filling it with "No. It was in the way Unity is packaging JSON files, which get assembled weirdly on build, so much so that a filepath in one's JSON parser can't access them. To subscribe to this RSS feed, copy and paste this URL into your RSS reader.

After rotating camera I saw the object. #" + i. It might be too large. Can you put other things on canvas like panels? Check the settings in your Canvas component. Heres the code to make the textmesh object: Zoom out and see if the text is on there. Because your height should be bigger than 30. It sounds like you want your UI to be rendered in screen space so set the Canvas' Render Mode to.

Many thanks for the support!

so, Can you mention What is the way to make the camera look at this object at vector zero? Could be the Canvas Scaler script has a non-one Scale Factor. This leads my to conclude somehow, probably due to encoding, the Build of the game won't show my text. share. It would be nice, If that could render at the same position like default texts does. To learn more, see our tips on writing great answers. The string[] is populated with strings pulled from a JSON file. your coworkers to find and share information. Could be the Canvas is not set to one of the "Screen Space" modes.

What is fix geometry actually doing in QGIS? Thank you for helping us improve the quality of Unity Documentation. Thanks for feedback @Kwinten. I even set my font's import settings from Dynamic to Unicode. If your width and height are too small and your font size too big you won't see anything. report. "However I found the source of the problem. I know this is quite an old question, but I encountered a similar problem recently, and I solved it using, TextMeshPro Text Object is not visible in unity gameView. Is it world space? New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. /u/IAMApsychopathAMA: also, the scaling of the canvas. Does the Hebrew word Qe'ver refer to Hell or to "the place of the dead" or "the grave"? I have three text fields, they all have some default, standard text in them. Can I afford to take this job's high-deductible health care plan? But the text is not visible in the gameView playmode but it is visible on scene mode. I did mention I had tried setting the overflow:> "I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely).

Possible cause is that your text object area is too small for the actual content so it gets hidden.

But the text is not visible in the gameView playmode but it is visible on scene mode. This thread is archived. I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. save. Did "music pendants" exist in the 1800s/early 1900s?

How to stop a toddler (seventeen months old) from hitting and pushing the TV? Could be the Canvas Scaler script has a non-one Scale Factor.

Menus, including context menus show text. Still screenshot coming. In the Editor, everything works without a hitch. However I have a problem. it was already in SS - Overlay mode. Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. I can still see my third dummy text box with the "No. The third is just showing an array I populated myself by using a for loop and filling it with "No. In Unity, I'm trying to display some strings from a string[] in a UI text field. In the Editor, everything works without a hitch. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Try setting those to Overflow instead of wrap and see if you get different results in the build.

I made sure to save the file using the Unicode encoding, and use File.ReadAllText also with the Unicode encoding. Do you have a camera set to render the UI layer?

site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. And make sure your canvas is set to scale with screensize.

On Build, when I start the game I can see all 3 text fields with their default text. Why sister [nouns] and not brother [nouns]? I moved it into Streaming Assets which are left alone on build, the parser could read the file and the text set itself fine after that. #x" strings that I filled in. I was just following the roll a ball game tutorial and clicked create>UI>text so shouldn't it be default? By using our Services or clicking I agree, you agree to our use of cookies. In scene you can see there is a canvas (the big transparent rectangle with white borders). Is it safe to mount the same partition to multiple VMs? Also the canvas settings would be nice to see. On pressing enter I pull the data from the JSON file.

and Why its not rendering? FYI, your code worked for me, but I had to the using TMPro; directive at the top. 5 comments. Writing letter of recommendation for someone I have never met. 67% Upvoted. New comments cannot be posted and votes cannot be cast. How does it look on your canvas? You can place a TextMeshPro GameObject in either world space (Create > 3D Object > TextMeshPro - Text) or UI space (Create > UI > TextMeshPro - Text). Make sure your Canvas Text objects have the anchor points set right at the corners of their bounding boxes.

Screen space? News, Help, Resources, and Conversation.

It looks like you've got the canvas set to world space. 555 timer - large inaccuracies with precision components. And it updates the text boxes. It could also be the anchor points. And it updates the text boxes. Try changing the horizontal and vertical overflow values to "Overflow". How many times do you roll damage for Scorching Ray? Can a clause be added to a terms of use that forbids use of the service if the terms of use would be illegal in the user's jurisdiction? Confusion about Lagrangian formulation of electromagnetics, Adjective agreement-seems not to follow normal rules. Can we get a look at your canvas inspector? When i use GUI.Label it does not scale with the screen size and makes me frustrated.

Sort by. ... Submission failed. Click the text, and press F, it'll zoom/pan to display it in the scene window. rev 2020.11.2.37934, Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide. I tested other modes. Can you verify in the scene view that the camera is actually looking in the direction of the textmesh? The text size is made big and the position is Oth point.

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Pressing up and down will cycle through the strings in the array. Press question mark to learn the rest of the keyboard shortcuts.

Cookies help us deliver our Services. Am I missing a font installation or something? Could be the Canvas is not set to one of the "Screen Space" modes. how does merkle root building work for empty array?

Stack Overflow for Teams is a private, secure spot for you and The Overflow #45: What we call CI/CD is actually only CI.
">
Thanks for contributing an answer to Stack Overflow!
Pressing up and down will cycle through the strings in the array. And only setting camera position manually made this text object visible. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely). Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. Asking for help, clarification, or responding to other answers.

If I add this textMesh pro object to the canvas all other texts are visible but this one, I have to point it to that direction.

Heres the code to make the textmesh object: How can I make this visible to the camera? In the Game View everything works without a hitch.
#" + i. How to Sort a List by a property in the object, Show on-screen UI Button in Unity Augmented Reality, Unity: text is clear in editor but blurry in game, Placing random game objects on canvas in random position with specific distance, TextMeshProUGUI unassigns when in play mode, Unity TextMeshPro UGUI object is hidden behind other sprites, How to set Camera View a Specific Area in UI. Please try again in a few minutes. Two of the text fields are showing a string from two arrays populated by two differnt JSON files. Making statements based on opinion; back them up with references or personal experience. Everything else however, does not display text. thanks for feedback. It is hard to know, but it kind of sounds to me like it might be the setting in your text components for vertical and horizontal overflow. Is there anyway to show a float or Int on Unity Text? However as soon as I press enter to their text, I can no longer see them and cycling through shows nothing. Why does a blocking 1/1 creature with double strike kill a 3/2 creature? The text size is made big and the position is Oth point. What Point(s) of Departure Would I Need for Space Colonization to Become a Common Reality by 2020? The third is just showing an array I populated myself by using a for loop and filling it with "No. It was in the way Unity is packaging JSON files, which get assembled weirdly on build, so much so that a filepath in one's JSON parser can't access them. To subscribe to this RSS feed, copy and paste this URL into your RSS reader.

After rotating camera I saw the object. #" + i. It might be too large. Can you put other things on canvas like panels? Check the settings in your Canvas component. Heres the code to make the textmesh object: Zoom out and see if the text is on there. Because your height should be bigger than 30. It sounds like you want your UI to be rendered in screen space so set the Canvas' Render Mode to.

Many thanks for the support!

so, Can you mention What is the way to make the camera look at this object at vector zero? Could be the Canvas Scaler script has a non-one Scale Factor. This leads my to conclude somehow, probably due to encoding, the Build of the game won't show my text. share. It would be nice, If that could render at the same position like default texts does. To learn more, see our tips on writing great answers. The string[] is populated with strings pulled from a JSON file. your coworkers to find and share information. Could be the Canvas is not set to one of the "Screen Space" modes.

What is fix geometry actually doing in QGIS? Thank you for helping us improve the quality of Unity Documentation. Thanks for feedback @Kwinten. I even set my font's import settings from Dynamic to Unicode. If your width and height are too small and your font size too big you won't see anything. report. "However I found the source of the problem. I know this is quite an old question, but I encountered a similar problem recently, and I solved it using, TextMeshPro Text Object is not visible in unity gameView. Is it world space? New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. /u/IAMApsychopathAMA: also, the scaling of the canvas. Does the Hebrew word Qe'ver refer to Hell or to "the place of the dead" or "the grave"? I have three text fields, they all have some default, standard text in them. Can I afford to take this job's high-deductible health care plan? But the text is not visible in the gameView playmode but it is visible on scene mode. I did mention I had tried setting the overflow:> "I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely).

Possible cause is that your text object area is too small for the actual content so it gets hidden.

But the text is not visible in the gameView playmode but it is visible on scene mode. This thread is archived. I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. save. Did "music pendants" exist in the 1800s/early 1900s?

How to stop a toddler (seventeen months old) from hitting and pushing the TV? Could be the Canvas Scaler script has a non-one Scale Factor.

Menus, including context menus show text. Still screenshot coming. In the Editor, everything works without a hitch. However I have a problem. it was already in SS - Overlay mode. Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. I can still see my third dummy text box with the "No. The third is just showing an array I populated myself by using a for loop and filling it with "No. In Unity, I'm trying to display some strings from a string[] in a UI text field. In the Editor, everything works without a hitch. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Try setting those to Overflow instead of wrap and see if you get different results in the build.

I made sure to save the file using the Unicode encoding, and use File.ReadAllText also with the Unicode encoding. Do you have a camera set to render the UI layer?

site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. And make sure your canvas is set to scale with screensize.

On Build, when I start the game I can see all 3 text fields with their default text. Why sister [nouns] and not brother [nouns]? I moved it into Streaming Assets which are left alone on build, the parser could read the file and the text set itself fine after that. #x" strings that I filled in. I was just following the roll a ball game tutorial and clicked create>UI>text so shouldn't it be default? By using our Services or clicking I agree, you agree to our use of cookies. In scene you can see there is a canvas (the big transparent rectangle with white borders). Is it safe to mount the same partition to multiple VMs? Also the canvas settings would be nice to see. On pressing enter I pull the data from the JSON file.

and Why its not rendering? FYI, your code worked for me, but I had to the using TMPro; directive at the top. 5 comments. Writing letter of recommendation for someone I have never met. 67% Upvoted. New comments cannot be posted and votes cannot be cast. How does it look on your canvas? You can place a TextMeshPro GameObject in either world space (Create > 3D Object > TextMeshPro - Text) or UI space (Create > UI > TextMeshPro - Text). Make sure your Canvas Text objects have the anchor points set right at the corners of their bounding boxes.

Screen space? News, Help, Resources, and Conversation.

It looks like you've got the canvas set to world space. 555 timer - large inaccuracies with precision components. And it updates the text boxes. It could also be the anchor points. And it updates the text boxes. Try changing the horizontal and vertical overflow values to "Overflow". How many times do you roll damage for Scorching Ray? Can a clause be added to a terms of use that forbids use of the service if the terms of use would be illegal in the user's jurisdiction? Confusion about Lagrangian formulation of electromagnetics, Adjective agreement-seems not to follow normal rules. Can we get a look at your canvas inspector? When i use GUI.Label it does not scale with the screen size and makes me frustrated.

Sort by. ... Submission failed. Click the text, and press F, it'll zoom/pan to display it in the scene window. rev 2020.11.2.37934, Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide. I tested other modes. Can you verify in the scene view that the camera is actually looking in the direction of the textmesh? The text size is made big and the position is Oth point.

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Pressing up and down will cycle through the strings in the array. Press question mark to learn the rest of the keyboard shortcuts.

Cookies help us deliver our Services. Am I missing a font installation or something? Could be the Canvas is not set to one of the "Screen Space" modes. how does merkle root building work for empty array?

Stack Overflow for Teams is a private, secure spot for you and The Overflow #45: What we call CI/CD is actually only CI.
">

unity text not showing


For some reason your suggested change could not be submitted.

hide. A User Showcase of the Unity Game Engine. Two of the text fields are showing a string from two arrays populated by two differnt JSON files. It's likely the problem is there. Thanks<3. Can a small family retire early with 1.2M + a part time job? As a 3D Object it has a MeshRenderer so it is "in the world" and with the UI version it is "in the screen" using a Canvas.

Thanks for contributing an answer to Stack Overflow!
Pressing up and down will cycle through the strings in the array. And only setting camera position manually made this text object visible. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely). Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. Asking for help, clarification, or responding to other answers.

If I add this textMesh pro object to the canvas all other texts are visible but this one, I have to point it to that direction.

Heres the code to make the textmesh object: How can I make this visible to the camera? In the Game View everything works without a hitch.
#" + i. How to Sort a List by a property in the object, Show on-screen UI Button in Unity Augmented Reality, Unity: text is clear in editor but blurry in game, Placing random game objects on canvas in random position with specific distance, TextMeshProUGUI unassigns when in play mode, Unity TextMeshPro UGUI object is hidden behind other sprites, How to set Camera View a Specific Area in UI. Please try again in a few minutes. Two of the text fields are showing a string from two arrays populated by two differnt JSON files. Making statements based on opinion; back them up with references or personal experience. Everything else however, does not display text. thanks for feedback. It is hard to know, but it kind of sounds to me like it might be the setting in your text components for vertical and horizontal overflow. Is there anyway to show a float or Int on Unity Text? However as soon as I press enter to their text, I can no longer see them and cycling through shows nothing. Why does a blocking 1/1 creature with double strike kill a 3/2 creature? The text size is made big and the position is Oth point. What Point(s) of Departure Would I Need for Space Colonization to Become a Common Reality by 2020? The third is just showing an array I populated myself by using a for loop and filling it with "No. It was in the way Unity is packaging JSON files, which get assembled weirdly on build, so much so that a filepath in one's JSON parser can't access them. To subscribe to this RSS feed, copy and paste this URL into your RSS reader.

After rotating camera I saw the object. #" + i. It might be too large. Can you put other things on canvas like panels? Check the settings in your Canvas component. Heres the code to make the textmesh object: Zoom out and see if the text is on there. Because your height should be bigger than 30. It sounds like you want your UI to be rendered in screen space so set the Canvas' Render Mode to.

Many thanks for the support!

so, Can you mention What is the way to make the camera look at this object at vector zero? Could be the Canvas Scaler script has a non-one Scale Factor. This leads my to conclude somehow, probably due to encoding, the Build of the game won't show my text. share. It would be nice, If that could render at the same position like default texts does. To learn more, see our tips on writing great answers. The string[] is populated with strings pulled from a JSON file. your coworkers to find and share information. Could be the Canvas is not set to one of the "Screen Space" modes.

What is fix geometry actually doing in QGIS? Thank you for helping us improve the quality of Unity Documentation. Thanks for feedback @Kwinten. I even set my font's import settings from Dynamic to Unicode. If your width and height are too small and your font size too big you won't see anything. report. "However I found the source of the problem. I know this is quite an old question, but I encountered a similar problem recently, and I solved it using, TextMeshPro Text Object is not visible in unity gameView. Is it world space? New comments cannot be posted and votes cannot be cast. Press J to jump to the feed. /u/IAMApsychopathAMA: also, the scaling of the canvas. Does the Hebrew word Qe'ver refer to Hell or to "the place of the dead" or "the grave"? I have three text fields, they all have some default, standard text in them. Can I afford to take this job's high-deductible health care plan? But the text is not visible in the gameView playmode but it is visible on scene mode. I did mention I had tried setting the overflow:> "I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. Could be the text is physically off the edge of the canvas (based on that Pos Y and the size of your game tab, this seems most likely).

Possible cause is that your text object area is too small for the actual content so it gets hidden.

But the text is not visible in the gameView playmode but it is visible on scene mode. This thread is archived. I've set my text fields to display Unicode as well as have both vertical and horizontal Overflow. save. Did "music pendants" exist in the 1800s/early 1900s?

How to stop a toddler (seventeen months old) from hitting and pushing the TV? Could be the Canvas Scaler script has a non-one Scale Factor.

Menus, including context menus show text. Still screenshot coming. In the Editor, everything works without a hitch. However I have a problem. it was already in SS - Overlay mode. Created a script that adds a textMeshPro text in a gameObject that is child of a canvas. I can still see my third dummy text box with the "No. The third is just showing an array I populated myself by using a for loop and filling it with "No. In Unity, I'm trying to display some strings from a string[] in a UI text field. In the Editor, everything works without a hitch. By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Try setting those to Overflow instead of wrap and see if you get different results in the build.

I made sure to save the file using the Unicode encoding, and use File.ReadAllText also with the Unicode encoding. Do you have a camera set to render the UI layer?

site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. And make sure your canvas is set to scale with screensize.

On Build, when I start the game I can see all 3 text fields with their default text. Why sister [nouns] and not brother [nouns]? I moved it into Streaming Assets which are left alone on build, the parser could read the file and the text set itself fine after that. #x" strings that I filled in. I was just following the roll a ball game tutorial and clicked create>UI>text so shouldn't it be default? By using our Services or clicking I agree, you agree to our use of cookies. In scene you can see there is a canvas (the big transparent rectangle with white borders). Is it safe to mount the same partition to multiple VMs? Also the canvas settings would be nice to see. On pressing enter I pull the data from the JSON file.

and Why its not rendering? FYI, your code worked for me, but I had to the using TMPro; directive at the top. 5 comments. Writing letter of recommendation for someone I have never met. 67% Upvoted. New comments cannot be posted and votes cannot be cast. How does it look on your canvas? You can place a TextMeshPro GameObject in either world space (Create > 3D Object > TextMeshPro - Text) or UI space (Create > UI > TextMeshPro - Text). Make sure your Canvas Text objects have the anchor points set right at the corners of their bounding boxes.

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It looks like you've got the canvas set to world space. 555 timer - large inaccuracies with precision components. And it updates the text boxes. It could also be the anchor points. And it updates the text boxes. Try changing the horizontal and vertical overflow values to "Overflow". How many times do you roll damage for Scorching Ray? Can a clause be added to a terms of use that forbids use of the service if the terms of use would be illegal in the user's jurisdiction? Confusion about Lagrangian formulation of electromagnetics, Adjective agreement-seems not to follow normal rules. Can we get a look at your canvas inspector? When i use GUI.Label it does not scale with the screen size and makes me frustrated.

Sort by. ... Submission failed. Click the text, and press F, it'll zoom/pan to display it in the scene window. rev 2020.11.2.37934, Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide. I tested other modes. Can you verify in the scene view that the camera is actually looking in the direction of the textmesh? The text size is made big and the position is Oth point.

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Pressing up and down will cycle through the strings in the array. Press question mark to learn the rest of the keyboard shortcuts.

Cookies help us deliver our Services. Am I missing a font installation or something? Could be the Canvas is not set to one of the "Screen Space" modes. how does merkle root building work for empty array?

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