Maybe max wis. Maybe bump con to 18. Conjure Celestial: This spell isn’t as potent as your other options when cast at 7th level.

The heavy armor proficiency is especially important for combat, as it allows for a powerful tank even without a shield or magic. Despite their dismissal of gods, however, warforged recognize the power of clerics and paladins. ERLW     Eberron: Rising from the Last War 9th-Level: Flame strike is something you’re going to prepare regardless, and scrying is off-flavor and situationally useful. Detect Evil and Good: Mostly flavorful.

You’re going to use a shield anyway, so why not pick this up? Guardian of Faith: A fortress-builder’s godsend. Animal friendship is replaced by a good animal handling check, and how much do plants really have to talk about? The ability scores and natural armor are great.eval(ez_write_tag([[250,250],'gameoutonline_com-mobile-leaderboard-2','ezslot_13',119,'0','0'])); TritonVGtM: Nothing useful for the Cleric. However, the game is explicit that their natural armor does not qualify as a heavy armor for bonus or spell purposes. If you want to tank and do lots of dmg then focus STR and CON, dump INT, CHA and DEX and pump a little into WIS so that you can have a decent amount of spells selected. Mass Healing Word: The best in-combat heal. BaalzebulMToF: Nothing useful for the Cleric. We reached a point in the campaign where it was time to take a break. 1st-Level: Both of these spells are great at low levels, but wane over time. EEPC      Elemental Evil Player’s Companion

Suddenly your 22 AC first level character is wading into hordes of goblins who only have a 10% chance to hit you. 7th-Level: Two spells with 8-hour duration that don’t require your concentration. Wildhunt: This makes a good lightly armored Cleric. 5th-Level: Great Cleric healing, and one of the best lower level debuff spells out there.

The armor you use as a Cleric will depend on the role you’re trying to fill in the party. Every heal spell you cast hits you back for some health as well.

This ability works well with thunderwave or a higher-level call lightning.

Not that putting the +1 on your favourite weapon is bad, it’s just most non-Warforged folks pick the AC, and often players forget they can’t as a Warforged. When warforged single out a particular deity to worship, they most often choose Dol Arrah, Dol Dorn, or Onatar, with Onatar being a clear favorite. InheritorSCAG: Versatile skill selection, but not much else. We can help you build a great one with our Rogue 5E Guide! The power to do no one thing remotely well and to do everything else very badly. Size –Warforged isgenerally heavier and broader than humans. Etherealness: You only get one 7th level spell per day, and this is one of the weaker ones. Beasthide: Useful for a Melee Cleric not looking for a high Spell save DC, for lack of a Wisdom bonus. If each party member can afford to buy and carry 500GP worth of insurance diamonds, you can bring them back from the brink within a minute of their passing. 3rd-Level: Mirror image gives you a great edge in combat, avoiding several attacks over the course of its duration. If you’ve got an open minded and creative dungeon master, you’re going to have a lot of fun with this. Using Soul of the Forge is straight forward: Starting at 6th level, your mastery of the forge grants you special abilities:• You gain resistance to fire damage.• While wearing heavy armor, you gain a +1 bonus to AC. RELATED:10 Ways To Make An Overpowered Sorcerer In Dungeons and Dragons.

Your size is medium. Druid: A two-level dip gets you Wild Shape, and the spells use Wisdom, but there isn’t a lot of synergy here when you consider how casting and Wild Shape work together at low levels. If you build your character with tank in mind, it can become nearly impossible to kill over time. 1st-Level: Identify is situationally useful, but still a welcome addition to your stable of spells.

Augury required good communication and coordination with the DM to be really effective.

If you load Searing Smite in a higher spell slot, you could also get an additional d6 per level. Shield of Faith: It’s hard to weigh this against Bless, but situationally this is pretty good at low levels. If you don’t need to turn undead, spending both your uses of channel divinity on this is great. Outside of the Yuan-Ti racial bonus or some rare magical items, fire immunity is hard to come by. You can use your +1 on your weapon and your AC will already be high if you go heavy plating. Goodberry normally will give you 1 hp per berry and you'll get 10 berries per cast, with life domain and life disciple, you now get +2 + the spell's level per berry. You could also dedicate your character to magic while still being able to tank substantial damage.

Avatar of Battle: Considering you can take Heavy Armor Master as early as 1st level with a variant human build, and by this level you’re likely to fight much more magical enemies, this ability comes too little too late. Most DMs are unlikely to allow you to craft some costly item one piece at a time to avoid what would normally take months to forge. Red = Below average, extremely situational, or otherwise just bad.

5th-Level: Crusader’s mantle is a great buff for all your friends.

However, depending on the domain, a Cleric can be a blaster caster, a ranged weapon attacker, a melee attacker, or a stout defender who soaks up damage and entangles opponents.

Intelligence: Generally unimportant for Clerics. The resistance bonus is excellent. Hallow: With a duration of “until dispelled” you’re going to need this once and usually not again, given the expensive nature of this spell. Few warforged desire to bow to such present and temporal masters, though, and the Undying Court is not interested in the worship of constructs—living or otherwise. This is helpful if you manage to acquire +1 armor and weapons through other means and can use your bonus on another party member’s item. Two levels for a fighting style makes a melee cleric a fearsome combatant. Domain Spells: The spell list in the Knowledge domain is primarily divination spells, which suffer from a somewhat subjective nature.

1st-Level: False life is the standout here, as the extra hit points are very useful at low levels. That wraps up our Forge Cleric 5E Guide. Flight gives you excellent mobility to provide support to your allies. A Cleric staple. Domain Spells: The lower level Domain spells are Cleric necessities, and will come in handy in any situation you find yourself in. JavaScript is currently disabled.

That's 40HP in a 1st level spell slot that can be divided amongst a party. TP           Tortle Package A common question is “what is the best race for Forge Cleric in 5E?” While it is impossible to pick a “best” race, some races are a better fit than others.
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Maybe max wis. Maybe bump con to 18. Conjure Celestial: This spell isn’t as potent as your other options when cast at 7th level.

The heavy armor proficiency is especially important for combat, as it allows for a powerful tank even without a shield or magic. Despite their dismissal of gods, however, warforged recognize the power of clerics and paladins. ERLW     Eberron: Rising from the Last War 9th-Level: Flame strike is something you’re going to prepare regardless, and scrying is off-flavor and situationally useful. Detect Evil and Good: Mostly flavorful.

You’re going to use a shield anyway, so why not pick this up? Guardian of Faith: A fortress-builder’s godsend. Animal friendship is replaced by a good animal handling check, and how much do plants really have to talk about? The ability scores and natural armor are great.eval(ez_write_tag([[250,250],'gameoutonline_com-mobile-leaderboard-2','ezslot_13',119,'0','0'])); TritonVGtM: Nothing useful for the Cleric. However, the game is explicit that their natural armor does not qualify as a heavy armor for bonus or spell purposes. If you want to tank and do lots of dmg then focus STR and CON, dump INT, CHA and DEX and pump a little into WIS so that you can have a decent amount of spells selected. Mass Healing Word: The best in-combat heal. BaalzebulMToF: Nothing useful for the Cleric. We reached a point in the campaign where it was time to take a break. 1st-Level: Both of these spells are great at low levels, but wane over time. EEPC      Elemental Evil Player’s Companion

Suddenly your 22 AC first level character is wading into hordes of goblins who only have a 10% chance to hit you. 7th-Level: Two spells with 8-hour duration that don’t require your concentration. Wildhunt: This makes a good lightly armored Cleric. 5th-Level: Great Cleric healing, and one of the best lower level debuff spells out there.

The armor you use as a Cleric will depend on the role you’re trying to fill in the party. Every heal spell you cast hits you back for some health as well.

This ability works well with thunderwave or a higher-level call lightning.

Not that putting the +1 on your favourite weapon is bad, it’s just most non-Warforged folks pick the AC, and often players forget they can’t as a Warforged. When warforged single out a particular deity to worship, they most often choose Dol Arrah, Dol Dorn, or Onatar, with Onatar being a clear favorite. InheritorSCAG: Versatile skill selection, but not much else. We can help you build a great one with our Rogue 5E Guide! The power to do no one thing remotely well and to do everything else very badly. Size –Warforged isgenerally heavier and broader than humans. Etherealness: You only get one 7th level spell per day, and this is one of the weaker ones. Beasthide: Useful for a Melee Cleric not looking for a high Spell save DC, for lack of a Wisdom bonus. If each party member can afford to buy and carry 500GP worth of insurance diamonds, you can bring them back from the brink within a minute of their passing. 3rd-Level: Mirror image gives you a great edge in combat, avoiding several attacks over the course of its duration. If you’ve got an open minded and creative dungeon master, you’re going to have a lot of fun with this. Using Soul of the Forge is straight forward: Starting at 6th level, your mastery of the forge grants you special abilities:• You gain resistance to fire damage.• While wearing heavy armor, you gain a +1 bonus to AC. RELATED:10 Ways To Make An Overpowered Sorcerer In Dungeons and Dragons.

Your size is medium. Druid: A two-level dip gets you Wild Shape, and the spells use Wisdom, but there isn’t a lot of synergy here when you consider how casting and Wild Shape work together at low levels. If you build your character with tank in mind, it can become nearly impossible to kill over time. 1st-Level: Identify is situationally useful, but still a welcome addition to your stable of spells.

Augury required good communication and coordination with the DM to be really effective.

If you load Searing Smite in a higher spell slot, you could also get an additional d6 per level. Shield of Faith: It’s hard to weigh this against Bless, but situationally this is pretty good at low levels. If you don’t need to turn undead, spending both your uses of channel divinity on this is great. Outside of the Yuan-Ti racial bonus or some rare magical items, fire immunity is hard to come by. You can use your +1 on your weapon and your AC will already be high if you go heavy plating. Goodberry normally will give you 1 hp per berry and you'll get 10 berries per cast, with life domain and life disciple, you now get +2 + the spell's level per berry. You could also dedicate your character to magic while still being able to tank substantial damage.

Avatar of Battle: Considering you can take Heavy Armor Master as early as 1st level with a variant human build, and by this level you’re likely to fight much more magical enemies, this ability comes too little too late. Most DMs are unlikely to allow you to craft some costly item one piece at a time to avoid what would normally take months to forge. Red = Below average, extremely situational, or otherwise just bad.

5th-Level: Crusader’s mantle is a great buff for all your friends.

However, depending on the domain, a Cleric can be a blaster caster, a ranged weapon attacker, a melee attacker, or a stout defender who soaks up damage and entangles opponents.

Intelligence: Generally unimportant for Clerics. The resistance bonus is excellent. Hallow: With a duration of “until dispelled” you’re going to need this once and usually not again, given the expensive nature of this spell. Few warforged desire to bow to such present and temporal masters, though, and the Undying Court is not interested in the worship of constructs—living or otherwise. This is helpful if you manage to acquire +1 armor and weapons through other means and can use your bonus on another party member’s item. Two levels for a fighting style makes a melee cleric a fearsome combatant. Domain Spells: The spell list in the Knowledge domain is primarily divination spells, which suffer from a somewhat subjective nature.

1st-Level: False life is the standout here, as the extra hit points are very useful at low levels. That wraps up our Forge Cleric 5E Guide. Flight gives you excellent mobility to provide support to your allies. A Cleric staple. Domain Spells: The lower level Domain spells are Cleric necessities, and will come in handy in any situation you find yourself in. JavaScript is currently disabled.

That's 40HP in a 1st level spell slot that can be divided amongst a party. TP           Tortle Package A common question is “what is the best race for Forge Cleric in 5E?” While it is impossible to pick a “best” race, some races are a better fit than others.
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Maybe max wis. Maybe bump con to 18. Conjure Celestial: This spell isn’t as potent as your other options when cast at 7th level.

The heavy armor proficiency is especially important for combat, as it allows for a powerful tank even without a shield or magic. Despite their dismissal of gods, however, warforged recognize the power of clerics and paladins. ERLW     Eberron: Rising from the Last War 9th-Level: Flame strike is something you’re going to prepare regardless, and scrying is off-flavor and situationally useful. Detect Evil and Good: Mostly flavorful.

You’re going to use a shield anyway, so why not pick this up? Guardian of Faith: A fortress-builder’s godsend. Animal friendship is replaced by a good animal handling check, and how much do plants really have to talk about? The ability scores and natural armor are great.eval(ez_write_tag([[250,250],'gameoutonline_com-mobile-leaderboard-2','ezslot_13',119,'0','0'])); TritonVGtM: Nothing useful for the Cleric. However, the game is explicit that their natural armor does not qualify as a heavy armor for bonus or spell purposes. If you want to tank and do lots of dmg then focus STR and CON, dump INT, CHA and DEX and pump a little into WIS so that you can have a decent amount of spells selected. Mass Healing Word: The best in-combat heal. BaalzebulMToF: Nothing useful for the Cleric. We reached a point in the campaign where it was time to take a break. 1st-Level: Both of these spells are great at low levels, but wane over time. EEPC      Elemental Evil Player’s Companion

Suddenly your 22 AC first level character is wading into hordes of goblins who only have a 10% chance to hit you. 7th-Level: Two spells with 8-hour duration that don’t require your concentration. Wildhunt: This makes a good lightly armored Cleric. 5th-Level: Great Cleric healing, and one of the best lower level debuff spells out there.

The armor you use as a Cleric will depend on the role you’re trying to fill in the party. Every heal spell you cast hits you back for some health as well.

This ability works well with thunderwave or a higher-level call lightning.

Not that putting the +1 on your favourite weapon is bad, it’s just most non-Warforged folks pick the AC, and often players forget they can’t as a Warforged. When warforged single out a particular deity to worship, they most often choose Dol Arrah, Dol Dorn, or Onatar, with Onatar being a clear favorite. InheritorSCAG: Versatile skill selection, but not much else. We can help you build a great one with our Rogue 5E Guide! The power to do no one thing remotely well and to do everything else very badly. Size –Warforged isgenerally heavier and broader than humans. Etherealness: You only get one 7th level spell per day, and this is one of the weaker ones. Beasthide: Useful for a Melee Cleric not looking for a high Spell save DC, for lack of a Wisdom bonus. If each party member can afford to buy and carry 500GP worth of insurance diamonds, you can bring them back from the brink within a minute of their passing. 3rd-Level: Mirror image gives you a great edge in combat, avoiding several attacks over the course of its duration. If you’ve got an open minded and creative dungeon master, you’re going to have a lot of fun with this. Using Soul of the Forge is straight forward: Starting at 6th level, your mastery of the forge grants you special abilities:• You gain resistance to fire damage.• While wearing heavy armor, you gain a +1 bonus to AC. RELATED:10 Ways To Make An Overpowered Sorcerer In Dungeons and Dragons.

Your size is medium. Druid: A two-level dip gets you Wild Shape, and the spells use Wisdom, but there isn’t a lot of synergy here when you consider how casting and Wild Shape work together at low levels. If you build your character with tank in mind, it can become nearly impossible to kill over time. 1st-Level: Identify is situationally useful, but still a welcome addition to your stable of spells.

Augury required good communication and coordination with the DM to be really effective.

If you load Searing Smite in a higher spell slot, you could also get an additional d6 per level. Shield of Faith: It’s hard to weigh this against Bless, but situationally this is pretty good at low levels. If you don’t need to turn undead, spending both your uses of channel divinity on this is great. Outside of the Yuan-Ti racial bonus or some rare magical items, fire immunity is hard to come by. You can use your +1 on your weapon and your AC will already be high if you go heavy plating. Goodberry normally will give you 1 hp per berry and you'll get 10 berries per cast, with life domain and life disciple, you now get +2 + the spell's level per berry. You could also dedicate your character to magic while still being able to tank substantial damage.

Avatar of Battle: Considering you can take Heavy Armor Master as early as 1st level with a variant human build, and by this level you’re likely to fight much more magical enemies, this ability comes too little too late. Most DMs are unlikely to allow you to craft some costly item one piece at a time to avoid what would normally take months to forge. Red = Below average, extremely situational, or otherwise just bad.

5th-Level: Crusader’s mantle is a great buff for all your friends.

However, depending on the domain, a Cleric can be a blaster caster, a ranged weapon attacker, a melee attacker, or a stout defender who soaks up damage and entangles opponents.

Intelligence: Generally unimportant for Clerics. The resistance bonus is excellent. Hallow: With a duration of “until dispelled” you’re going to need this once and usually not again, given the expensive nature of this spell. Few warforged desire to bow to such present and temporal masters, though, and the Undying Court is not interested in the worship of constructs—living or otherwise. This is helpful if you manage to acquire +1 armor and weapons through other means and can use your bonus on another party member’s item. Two levels for a fighting style makes a melee cleric a fearsome combatant. Domain Spells: The spell list in the Knowledge domain is primarily divination spells, which suffer from a somewhat subjective nature.

1st-Level: False life is the standout here, as the extra hit points are very useful at low levels. That wraps up our Forge Cleric 5E Guide. Flight gives you excellent mobility to provide support to your allies. A Cleric staple. Domain Spells: The lower level Domain spells are Cleric necessities, and will come in handy in any situation you find yourself in. JavaScript is currently disabled.

That's 40HP in a 1st level spell slot that can be divided amongst a party. TP           Tortle Package A common question is “what is the best race for Forge Cleric in 5E?” While it is impossible to pick a “best” race, some races are a better fit than others.
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warforged forge cleric 5e


Can you trade or buy a magic weapon of the type you need with this dm, or is it luck of the draw? The Charisma bonus is wasted on a Cleric, but the flexibility provided means you can choose to spec for whatever type of character you’re looking to play.

Dwarves make a lot of sense here.
A: Of course YES! These warforged were created to command other units. It can look like they are distant to the conversation. Good for extended reconnaissance, but Plane Shift is arguably better for the same purpose. Here the guide of d&d 5e triton and much more about this race.

Silence: This shuts down almost any caster and overcomes your disadvantage on stealth.

3rd-Level: Barkskin requires concentration, which isn’t worth risking for a second-level spell. Magic Circle: Expensive to cast, short duration. Don’t bother wasting it on single powerful undead, they’re likely to pass the save and cause you to waste an action.


The Forge Cleric is still a full caster, however, giving you plenty of options for a magic-centric build. If you’re prepared for a player to die, you’ll get away with using the lower level spell. Also, against a group of extraplanar creatures you can spend round after round banishing them. City WatchSCAG: Insight is useful, but Athletics isn’t. MinotaurGGTR: Nothing useful for the Cleric. RELATED: Dungeons and Dragons: 10 Best Melee Feats, Ranked. Maybe pickup war caster. This ensures another heavy-armor user in your party doesn’t give your position away. Copyright © 2020 Game Out | All Rights Reserved. Word of Radiance XGtE: A multi-target cantrip is rare, and this one is quite useful for a melee build Cleric who finds themself surrounded. Create Food and Water: Situationally useful.

Additionally, if you get proficiency with a healer’s kit from your background this might come in handy. Sleet storm is a mediocre AoE. Revivify: This is your first “save point” spell. More skills never hurt, but there are better options. All in all, this is a very powerful subclass. A great way to escape from a dungeon or return to one quickly.

Clerics are a great class for a novice player for their inherent survivability, or for an experienced player who can better empower and support the rest of the party.

However, if you’ve got the spell slots available to cast both you’re going to deal a ton of damage. The problem is that its subclasses are really lacking and the addition of others has not improved the class's playability.

Has this been officially confirmed? As we mentioned above, we are a big fan of the Forge Cleric domain spells. Dispel Evil and Good: The best use of this spell is against an enemy spellcaster who is casting a lot of debuffs, as you can cast break enchantment once per round on an ally you can touch. The Barbarian is a front line fighter that will (generally) halve the damage it takes while Raging, which isn't really optimal if you can just not take any damage by maxing your AC.

When you reach 14th level, the extra damage increases to 2d8. Want to check out that gold vein in the side of a mountain? Temple of the Gods XGtE: an amped-up version of Tiny Hut that is basically mandatory for adventuring on the lower planes. Heavy Integrated Weapon–Integrated weapon trait is not limited to light weapons only, instead, you can use any weapon with which you have proficiency. I don't see why Forge is the "most thematically appropriate cleric for warforged", there is no reason why deities of the Forge would pick Warforged in particular as their Chosen Ones, nor why deities with other Domains would refuse to choose Warforged. From the Warlock class pick the invocations improved pact weapon, thirsting blade, and life drinker.

Maybe max wis. Maybe bump con to 18. Conjure Celestial: This spell isn’t as potent as your other options when cast at 7th level.

The heavy armor proficiency is especially important for combat, as it allows for a powerful tank even without a shield or magic. Despite their dismissal of gods, however, warforged recognize the power of clerics and paladins. ERLW     Eberron: Rising from the Last War 9th-Level: Flame strike is something you’re going to prepare regardless, and scrying is off-flavor and situationally useful. Detect Evil and Good: Mostly flavorful.

You’re going to use a shield anyway, so why not pick this up? Guardian of Faith: A fortress-builder’s godsend. Animal friendship is replaced by a good animal handling check, and how much do plants really have to talk about? The ability scores and natural armor are great.eval(ez_write_tag([[250,250],'gameoutonline_com-mobile-leaderboard-2','ezslot_13',119,'0','0'])); TritonVGtM: Nothing useful for the Cleric. However, the game is explicit that their natural armor does not qualify as a heavy armor for bonus or spell purposes. If you want to tank and do lots of dmg then focus STR and CON, dump INT, CHA and DEX and pump a little into WIS so that you can have a decent amount of spells selected. Mass Healing Word: The best in-combat heal. BaalzebulMToF: Nothing useful for the Cleric. We reached a point in the campaign where it was time to take a break. 1st-Level: Both of these spells are great at low levels, but wane over time. EEPC      Elemental Evil Player’s Companion

Suddenly your 22 AC first level character is wading into hordes of goblins who only have a 10% chance to hit you. 7th-Level: Two spells with 8-hour duration that don’t require your concentration. Wildhunt: This makes a good lightly armored Cleric. 5th-Level: Great Cleric healing, and one of the best lower level debuff spells out there.

The armor you use as a Cleric will depend on the role you’re trying to fill in the party. Every heal spell you cast hits you back for some health as well.

This ability works well with thunderwave or a higher-level call lightning.

Not that putting the +1 on your favourite weapon is bad, it’s just most non-Warforged folks pick the AC, and often players forget they can’t as a Warforged. When warforged single out a particular deity to worship, they most often choose Dol Arrah, Dol Dorn, or Onatar, with Onatar being a clear favorite. InheritorSCAG: Versatile skill selection, but not much else. We can help you build a great one with our Rogue 5E Guide! The power to do no one thing remotely well and to do everything else very badly. Size –Warforged isgenerally heavier and broader than humans. Etherealness: You only get one 7th level spell per day, and this is one of the weaker ones. Beasthide: Useful for a Melee Cleric not looking for a high Spell save DC, for lack of a Wisdom bonus. If each party member can afford to buy and carry 500GP worth of insurance diamonds, you can bring them back from the brink within a minute of their passing. 3rd-Level: Mirror image gives you a great edge in combat, avoiding several attacks over the course of its duration. If you’ve got an open minded and creative dungeon master, you’re going to have a lot of fun with this. Using Soul of the Forge is straight forward: Starting at 6th level, your mastery of the forge grants you special abilities:• You gain resistance to fire damage.• While wearing heavy armor, you gain a +1 bonus to AC. RELATED:10 Ways To Make An Overpowered Sorcerer In Dungeons and Dragons.

Your size is medium. Druid: A two-level dip gets you Wild Shape, and the spells use Wisdom, but there isn’t a lot of synergy here when you consider how casting and Wild Shape work together at low levels. If you build your character with tank in mind, it can become nearly impossible to kill over time. 1st-Level: Identify is situationally useful, but still a welcome addition to your stable of spells.

Augury required good communication and coordination with the DM to be really effective.

If you load Searing Smite in a higher spell slot, you could also get an additional d6 per level. Shield of Faith: It’s hard to weigh this against Bless, but situationally this is pretty good at low levels. If you don’t need to turn undead, spending both your uses of channel divinity on this is great. Outside of the Yuan-Ti racial bonus or some rare magical items, fire immunity is hard to come by. You can use your +1 on your weapon and your AC will already be high if you go heavy plating. Goodberry normally will give you 1 hp per berry and you'll get 10 berries per cast, with life domain and life disciple, you now get +2 + the spell's level per berry. You could also dedicate your character to magic while still being able to tank substantial damage.

Avatar of Battle: Considering you can take Heavy Armor Master as early as 1st level with a variant human build, and by this level you’re likely to fight much more magical enemies, this ability comes too little too late. Most DMs are unlikely to allow you to craft some costly item one piece at a time to avoid what would normally take months to forge. Red = Below average, extremely situational, or otherwise just bad.

5th-Level: Crusader’s mantle is a great buff for all your friends.

However, depending on the domain, a Cleric can be a blaster caster, a ranged weapon attacker, a melee attacker, or a stout defender who soaks up damage and entangles opponents.

Intelligence: Generally unimportant for Clerics. The resistance bonus is excellent. Hallow: With a duration of “until dispelled” you’re going to need this once and usually not again, given the expensive nature of this spell. Few warforged desire to bow to such present and temporal masters, though, and the Undying Court is not interested in the worship of constructs—living or otherwise. This is helpful if you manage to acquire +1 armor and weapons through other means and can use your bonus on another party member’s item. Two levels for a fighting style makes a melee cleric a fearsome combatant. Domain Spells: The spell list in the Knowledge domain is primarily divination spells, which suffer from a somewhat subjective nature.

1st-Level: False life is the standout here, as the extra hit points are very useful at low levels. That wraps up our Forge Cleric 5E Guide. Flight gives you excellent mobility to provide support to your allies. A Cleric staple. Domain Spells: The lower level Domain spells are Cleric necessities, and will come in handy in any situation you find yourself in. JavaScript is currently disabled.

That's 40HP in a 1st level spell slot that can be divided amongst a party. TP           Tortle Package A common question is “what is the best race for Forge Cleric in 5E?” While it is impossible to pick a “best” race, some races are a better fit than others.

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