Take a road leading west from Arinbjorn to find and Abandoned Site... or so the game calls it.

Time to get wet again-either head east and dive off a cliff (if you're foolhardy) or return to the land bridge and safely wade into the water like the granny you are. Loot the chest, then continue swimming to the southern shore and climb up a ramp to reach a chamber.
There's also a Harpy Nest here we can destroy while it's unguarded.

Once you arrive at the coast Nidas will deliver the news that you're the one who is going to have to exhaustively search for the elusive black pearl.

Continue west until you find a ramp going down to the north, and when the ramp ends make your way down some stairs to the south, heading downhill along some buildings. The latter two options end with you having to kill him, starting-and ending-the quest "Worthy of Trust." But we did get a few things done, and scored a bit of loot, so it wasn't all a loss.

Anyways, now it's time to pick a side-if you want to help Sven and his young-bloods, follow the text under "Siding with Sven" if you want to support Harald, follow the text under "Helping Harald.". Okay, maybe we did a bit more than we needed to, but if you completed either "Possession" or "The Lord of Undvik" before this quest, it would have complicated matters. Once done, search this chamber to find a chest. Or the illusions of rocks, rather. Note: If you want to grind Wraiths, this is a good place to do it. While you're in Kaer Trolde... might as well also continue onto the keep and talk to the Blacksmith. When the buildings end turn south-west and head around the western side of the buildings to the north until the path terminates at a ledge. Download preset Show / Hide settings /*-----. Loot the laboratory for various books and crafting components, then leave. Seems we're going south, after all! From the "Boxholm" signpost head east through the ruins, following a trail. Near here you'll find Mathios. Home » Guides » Witcher 3 Hidden in the Depths Walkthrough (Hidden Treasure). Apply some Specter Oil to your blade, then head down into the darkness, which provokes three Wraiths (levels twenty-two and twenty-three). Oh well.

Head into the tavern near the notice board, where you'll be accosted by some uppity Skelligers with a low opinion of "continentals." On the way you should spot a long-abandoned siege tower between a road running west of the river and the river itself. Descriptions of decisions, quests, and events that influence the various endings of the game.

The Jarl's idiot son is to the south-east. It's a bit high-level right now, but there's no harm in picking it up. Swim west until you find a search area, then dive to find the oysters you'll need to search. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt. 1. Repeat the process of wasting the Penitent's time and slaying its lesser Wraiths until the lighthouse is lit (at which point Geralt will comment on the matter) then kill the Penitiet, which fights identically to normal Wraiths. Don't provoke the Werewolves (level thirty-two) near the Guarded Treasure and head into the tower, where you'll find a chest containing the Diagram: Mastercrafted Griffin Silver Sword. Follow the road south-east-this road runs north of the northern lake, where, south of the road you'll find a corpse upon which you'll find the "Itinerant Merchant's Notes" and a "Small Chest Key." Kill it and search along the north-western ring of the ruins to find some “Research Notes” , then search south-west of the ruins to find the note “Mysterious Recipe” on a crate. Pick up the "Fayrlund" signpost and head south to find some villagers gathered around a grisly scene. Along the way you'll have to deal with some Mudnixers (level fifteen) and White Wolves (level fifteen), just stay away from the mountain, as a Forktail (level thirty) flies around up there. Dispatch it and have a look around. Kill the Pirates (levels twelve to fourteen), who aren't isolated to just the area around the map marker.

Meet the King of the Beggars; Follow Triss ; Find the secret passage using your Witcher Senses then open it.

Back to the south-west is a small island we passed, which is north and slightly west of the Eldeberg Lighthouse island. Kill them, bomb their nest, then loot it. Once done, backtrack to the obelisk. Head south to the shore of the lake and kill a pack of Drowners (level fifteen) then dive into the water to find a submerged chest. Near the Eternal Fire Temple you’ll score a Place of Power (left).

Also in this town you'll find the Blacksmith-Sigurd-who is a big fan of Dandelion, and hence has an over-inflated opinion of both Geralt and the bard.

As you and Jorund gain the upper hand, however, the two miscreant will resort to steel. It fights... well, rather peculiarly for a Leshen. Triss will be fine, don’t worry. Head north along the western end of the lake until you reach a mill-the site of an "Abandoned Area", now populated by Drowners (level fifteen). Eventually you'll find a Cyclops (level twenty-one) near its lair. Kill them, and loot them for their hearts. That being the case, it might be a good deal (if you haven’t already taken the initiative) to get yourself some better Witcher gear. Kill some Sirines (level thirteen) with your crossbow so you can hunt in peace, then start investigating the shells on the sea floor. ", Venture into the cave with your hardy Skellige pals and drop down a ledge, where four Nekker Wariors (level fourteen) lurk. Goodness, Gracious, Great Balls of Granite! Head south-west to find a search area and activate your Witcher Senses.

Introduction – Gameplay Information. Hidden Treasure: Freya Be Praised (level 4), Hidden Treasure: Pearls of the Coast (level 13), Smuggler's Cache/Hidden Treasure (level 13), Spoils of War (level 16)/Hidden Treasure (level 18), Smuggler's Cache (level 13)/Spoils of War (level 18), Bandit Camp (level 16)/Smuggler's Cache (level 18), Smuggler's Cache (level 13)/Guarded Treasure (level 16), For talking to the Skelligers about the Drowner attacks, For tracking down the con-man a second time, For discovering the nature of the Phantom of Eldberg, For submitting to the citizens of Arinbjorn, For returning the sword Kuliu to its owner, For delivering the letter to the Blacksmith at Kaer Trolde. Once you've looted the chests, sail back south-east to reach the northern point of the island on which Kaer Trolde is built, where you'll find a "Spoils of War" event. Kill them, then Geralt and the Skelligers will examine a totem and talk about the next phase of their plan. It’s time to finally turn your attention to Novigrad’s Temple Isle, if you didn’t bother earlier in your hunt for Gwent Cards. If you go by land you'll have to fight or avoid an Armored Arachas (level twenty-six) and some Endrega Drones (level twenty), which shouldn't be too much trouble. Ah well... you know the drill. It’ll wind its way north, then east along the northern end of the island until finally terminating at a wooden gate, which leads to a large temple dedicated to the Eternal Fire. Along the western edge of the larger, southern island you'll find a Smuggler's Cache event near an abandoned ship of continental origin. An SOS to some old friends (former members, come chat).

Flip the levers to turn statues (left). Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 3, Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 4, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 3, Scavenger Hunt: Griffin School Diagrams - Part 1, Scavenger Hunt: Griffin School Gear Upgrade Diagrams - Part 2, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 5, Treasure Hunt: The Things Med Do for Coin, An SOS to some old friends (former members, come chat). Follow Triss; Find the lost parcel using your Witcher Senses; Give Triss the parcel; Follow Triss; Place Rat Traps around the warehouse - use your Witcher Senses to guide you 3/3; Tell Triss you've completed your task; Talk to Triss after she …
Kill the Ekhidna (level sixteen) flying around, then swim down to the ship. Along the western side of the wreck you'll find a whole you can swim in.

Unlike the previous two events, though, there are three chests here. Both are guarded by Sirines (level thirteen), but there are only two chests in the southern of the two. After you claim your trophy, Mikkjal will come check on the situation. That said, it should be understood that the function of this Walkthrough and Guide is just that - a guide to help you get through the story that IS The Witcher 3: Wild Hunt.

Either way, make your way west of Arinbjorn to find a Smuggler Cache event. Hooray... For an ever-so-slight change of pace sail south-east to the southern side of an island, where you'll find a "Spoils of War" event. Once they’re all facing into the ruins, the floor will roll back revealing a pool of water. Return to town to find out that Sven-in your absence-has enacted his true agenda.
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Take a road leading west from Arinbjorn to find and Abandoned Site... or so the game calls it.

Time to get wet again-either head east and dive off a cliff (if you're foolhardy) or return to the land bridge and safely wade into the water like the granny you are. Loot the chest, then continue swimming to the southern shore and climb up a ramp to reach a chamber.
There's also a Harpy Nest here we can destroy while it's unguarded.

Once you arrive at the coast Nidas will deliver the news that you're the one who is going to have to exhaustively search for the elusive black pearl.

Continue west until you find a ramp going down to the north, and when the ramp ends make your way down some stairs to the south, heading downhill along some buildings. The latter two options end with you having to kill him, starting-and ending-the quest "Worthy of Trust." But we did get a few things done, and scored a bit of loot, so it wasn't all a loss.

Anyways, now it's time to pick a side-if you want to help Sven and his young-bloods, follow the text under "Siding with Sven" if you want to support Harald, follow the text under "Helping Harald.". Okay, maybe we did a bit more than we needed to, but if you completed either "Possession" or "The Lord of Undvik" before this quest, it would have complicated matters. Once done, search this chamber to find a chest. Or the illusions of rocks, rather. Note: If you want to grind Wraiths, this is a good place to do it. While you're in Kaer Trolde... might as well also continue onto the keep and talk to the Blacksmith. When the buildings end turn south-west and head around the western side of the buildings to the north until the path terminates at a ledge. Download preset Show / Hide settings /*-----. Loot the laboratory for various books and crafting components, then leave. Seems we're going south, after all! From the "Boxholm" signpost head east through the ruins, following a trail. Near here you'll find Mathios. Home » Guides » Witcher 3 Hidden in the Depths Walkthrough (Hidden Treasure). Apply some Specter Oil to your blade, then head down into the darkness, which provokes three Wraiths (levels twenty-two and twenty-three). Oh well.

Head into the tavern near the notice board, where you'll be accosted by some uppity Skelligers with a low opinion of "continentals." On the way you should spot a long-abandoned siege tower between a road running west of the river and the river itself. Descriptions of decisions, quests, and events that influence the various endings of the game.

The Jarl's idiot son is to the south-east. It's a bit high-level right now, but there's no harm in picking it up. Swim west until you find a search area, then dive to find the oysters you'll need to search. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt. 1. Repeat the process of wasting the Penitent's time and slaying its lesser Wraiths until the lighthouse is lit (at which point Geralt will comment on the matter) then kill the Penitiet, which fights identically to normal Wraiths. Don't provoke the Werewolves (level thirty-two) near the Guarded Treasure and head into the tower, where you'll find a chest containing the Diagram: Mastercrafted Griffin Silver Sword. Follow the road south-east-this road runs north of the northern lake, where, south of the road you'll find a corpse upon which you'll find the "Itinerant Merchant's Notes" and a "Small Chest Key." Kill it and search along the north-western ring of the ruins to find some “Research Notes” , then search south-west of the ruins to find the note “Mysterious Recipe” on a crate. Pick up the "Fayrlund" signpost and head south to find some villagers gathered around a grisly scene. Along the way you'll have to deal with some Mudnixers (level fifteen) and White Wolves (level fifteen), just stay away from the mountain, as a Forktail (level thirty) flies around up there. Dispatch it and have a look around. Kill the Pirates (levels twelve to fourteen), who aren't isolated to just the area around the map marker.

Meet the King of the Beggars; Follow Triss ; Find the secret passage using your Witcher Senses then open it.

Back to the south-west is a small island we passed, which is north and slightly west of the Eldeberg Lighthouse island. Kill them, bomb their nest, then loot it. Once done, backtrack to the obelisk. Head south to the shore of the lake and kill a pack of Drowners (level fifteen) then dive into the water to find a submerged chest. Near the Eternal Fire Temple you’ll score a Place of Power (left).

Also in this town you'll find the Blacksmith-Sigurd-who is a big fan of Dandelion, and hence has an over-inflated opinion of both Geralt and the bard.

As you and Jorund gain the upper hand, however, the two miscreant will resort to steel. It fights... well, rather peculiarly for a Leshen. Triss will be fine, don’t worry. Head north along the western end of the lake until you reach a mill-the site of an "Abandoned Area", now populated by Drowners (level fifteen). Eventually you'll find a Cyclops (level twenty-one) near its lair. Kill them, and loot them for their hearts. That being the case, it might be a good deal (if you haven’t already taken the initiative) to get yourself some better Witcher gear. Kill some Sirines (level thirteen) with your crossbow so you can hunt in peace, then start investigating the shells on the sea floor. ", Venture into the cave with your hardy Skellige pals and drop down a ledge, where four Nekker Wariors (level fourteen) lurk. Goodness, Gracious, Great Balls of Granite! Head south-west to find a search area and activate your Witcher Senses.

Introduction – Gameplay Information. Hidden Treasure: Freya Be Praised (level 4), Hidden Treasure: Pearls of the Coast (level 13), Smuggler's Cache/Hidden Treasure (level 13), Spoils of War (level 16)/Hidden Treasure (level 18), Smuggler's Cache (level 13)/Spoils of War (level 18), Bandit Camp (level 16)/Smuggler's Cache (level 18), Smuggler's Cache (level 13)/Guarded Treasure (level 16), For talking to the Skelligers about the Drowner attacks, For tracking down the con-man a second time, For discovering the nature of the Phantom of Eldberg, For submitting to the citizens of Arinbjorn, For returning the sword Kuliu to its owner, For delivering the letter to the Blacksmith at Kaer Trolde. Once you've looted the chests, sail back south-east to reach the northern point of the island on which Kaer Trolde is built, where you'll find a "Spoils of War" event. Kill them, then Geralt and the Skelligers will examine a totem and talk about the next phase of their plan. It’s time to finally turn your attention to Novigrad’s Temple Isle, if you didn’t bother earlier in your hunt for Gwent Cards. If you go by land you'll have to fight or avoid an Armored Arachas (level twenty-six) and some Endrega Drones (level twenty), which shouldn't be too much trouble. Ah well... you know the drill. It’ll wind its way north, then east along the northern end of the island until finally terminating at a wooden gate, which leads to a large temple dedicated to the Eternal Fire. Along the western edge of the larger, southern island you'll find a Smuggler's Cache event near an abandoned ship of continental origin. An SOS to some old friends (former members, come chat).

Flip the levers to turn statues (left). Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 3, Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 4, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 3, Scavenger Hunt: Griffin School Diagrams - Part 1, Scavenger Hunt: Griffin School Gear Upgrade Diagrams - Part 2, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 5, Treasure Hunt: The Things Med Do for Coin, An SOS to some old friends (former members, come chat). Follow Triss; Find the lost parcel using your Witcher Senses; Give Triss the parcel; Follow Triss; Place Rat Traps around the warehouse - use your Witcher Senses to guide you 3/3; Tell Triss you've completed your task; Talk to Triss after she …
Kill the Ekhidna (level sixteen) flying around, then swim down to the ship. Along the western side of the wreck you'll find a whole you can swim in.

Unlike the previous two events, though, there are three chests here. Both are guarded by Sirines (level thirteen), but there are only two chests in the southern of the two. After you claim your trophy, Mikkjal will come check on the situation. That said, it should be understood that the function of this Walkthrough and Guide is just that - a guide to help you get through the story that IS The Witcher 3: Wild Hunt.

Either way, make your way west of Arinbjorn to find a Smuggler Cache event. Hooray... For an ever-so-slight change of pace sail south-east to the southern side of an island, where you'll find a "Spoils of War" event. Once they’re all facing into the ruins, the floor will roll back revealing a pool of water. Return to town to find out that Sven-in your absence-has enacted his true agenda.
">
Take a road leading west from Arinbjorn to find and Abandoned Site... or so the game calls it.

Time to get wet again-either head east and dive off a cliff (if you're foolhardy) or return to the land bridge and safely wade into the water like the granny you are. Loot the chest, then continue swimming to the southern shore and climb up a ramp to reach a chamber.
There's also a Harpy Nest here we can destroy while it's unguarded.

Once you arrive at the coast Nidas will deliver the news that you're the one who is going to have to exhaustively search for the elusive black pearl.

Continue west until you find a ramp going down to the north, and when the ramp ends make your way down some stairs to the south, heading downhill along some buildings. The latter two options end with you having to kill him, starting-and ending-the quest "Worthy of Trust." But we did get a few things done, and scored a bit of loot, so it wasn't all a loss.

Anyways, now it's time to pick a side-if you want to help Sven and his young-bloods, follow the text under "Siding with Sven" if you want to support Harald, follow the text under "Helping Harald.". Okay, maybe we did a bit more than we needed to, but if you completed either "Possession" or "The Lord of Undvik" before this quest, it would have complicated matters. Once done, search this chamber to find a chest. Or the illusions of rocks, rather. Note: If you want to grind Wraiths, this is a good place to do it. While you're in Kaer Trolde... might as well also continue onto the keep and talk to the Blacksmith. When the buildings end turn south-west and head around the western side of the buildings to the north until the path terminates at a ledge. Download preset Show / Hide settings /*-----. Loot the laboratory for various books and crafting components, then leave. Seems we're going south, after all! From the "Boxholm" signpost head east through the ruins, following a trail. Near here you'll find Mathios. Home » Guides » Witcher 3 Hidden in the Depths Walkthrough (Hidden Treasure). Apply some Specter Oil to your blade, then head down into the darkness, which provokes three Wraiths (levels twenty-two and twenty-three). Oh well.

Head into the tavern near the notice board, where you'll be accosted by some uppity Skelligers with a low opinion of "continentals." On the way you should spot a long-abandoned siege tower between a road running west of the river and the river itself. Descriptions of decisions, quests, and events that influence the various endings of the game.

The Jarl's idiot son is to the south-east. It's a bit high-level right now, but there's no harm in picking it up. Swim west until you find a search area, then dive to find the oysters you'll need to search. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt. 1. Repeat the process of wasting the Penitent's time and slaying its lesser Wraiths until the lighthouse is lit (at which point Geralt will comment on the matter) then kill the Penitiet, which fights identically to normal Wraiths. Don't provoke the Werewolves (level thirty-two) near the Guarded Treasure and head into the tower, where you'll find a chest containing the Diagram: Mastercrafted Griffin Silver Sword. Follow the road south-east-this road runs north of the northern lake, where, south of the road you'll find a corpse upon which you'll find the "Itinerant Merchant's Notes" and a "Small Chest Key." Kill it and search along the north-western ring of the ruins to find some “Research Notes” , then search south-west of the ruins to find the note “Mysterious Recipe” on a crate. Pick up the "Fayrlund" signpost and head south to find some villagers gathered around a grisly scene. Along the way you'll have to deal with some Mudnixers (level fifteen) and White Wolves (level fifteen), just stay away from the mountain, as a Forktail (level thirty) flies around up there. Dispatch it and have a look around. Kill the Pirates (levels twelve to fourteen), who aren't isolated to just the area around the map marker.

Meet the King of the Beggars; Follow Triss ; Find the secret passage using your Witcher Senses then open it.

Back to the south-west is a small island we passed, which is north and slightly west of the Eldeberg Lighthouse island. Kill them, bomb their nest, then loot it. Once done, backtrack to the obelisk. Head south to the shore of the lake and kill a pack of Drowners (level fifteen) then dive into the water to find a submerged chest. Near the Eternal Fire Temple you’ll score a Place of Power (left).

Also in this town you'll find the Blacksmith-Sigurd-who is a big fan of Dandelion, and hence has an over-inflated opinion of both Geralt and the bard.

As you and Jorund gain the upper hand, however, the two miscreant will resort to steel. It fights... well, rather peculiarly for a Leshen. Triss will be fine, don’t worry. Head north along the western end of the lake until you reach a mill-the site of an "Abandoned Area", now populated by Drowners (level fifteen). Eventually you'll find a Cyclops (level twenty-one) near its lair. Kill them, and loot them for their hearts. That being the case, it might be a good deal (if you haven’t already taken the initiative) to get yourself some better Witcher gear. Kill some Sirines (level thirteen) with your crossbow so you can hunt in peace, then start investigating the shells on the sea floor. ", Venture into the cave with your hardy Skellige pals and drop down a ledge, where four Nekker Wariors (level fourteen) lurk. Goodness, Gracious, Great Balls of Granite! Head south-west to find a search area and activate your Witcher Senses.

Introduction – Gameplay Information. Hidden Treasure: Freya Be Praised (level 4), Hidden Treasure: Pearls of the Coast (level 13), Smuggler's Cache/Hidden Treasure (level 13), Spoils of War (level 16)/Hidden Treasure (level 18), Smuggler's Cache (level 13)/Spoils of War (level 18), Bandit Camp (level 16)/Smuggler's Cache (level 18), Smuggler's Cache (level 13)/Guarded Treasure (level 16), For talking to the Skelligers about the Drowner attacks, For tracking down the con-man a second time, For discovering the nature of the Phantom of Eldberg, For submitting to the citizens of Arinbjorn, For returning the sword Kuliu to its owner, For delivering the letter to the Blacksmith at Kaer Trolde. Once you've looted the chests, sail back south-east to reach the northern point of the island on which Kaer Trolde is built, where you'll find a "Spoils of War" event. Kill them, then Geralt and the Skelligers will examine a totem and talk about the next phase of their plan. It’s time to finally turn your attention to Novigrad’s Temple Isle, if you didn’t bother earlier in your hunt for Gwent Cards. If you go by land you'll have to fight or avoid an Armored Arachas (level twenty-six) and some Endrega Drones (level twenty), which shouldn't be too much trouble. Ah well... you know the drill. It’ll wind its way north, then east along the northern end of the island until finally terminating at a wooden gate, which leads to a large temple dedicated to the Eternal Fire. Along the western edge of the larger, southern island you'll find a Smuggler's Cache event near an abandoned ship of continental origin. An SOS to some old friends (former members, come chat).

Flip the levers to turn statues (left). Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 3, Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 4, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 3, Scavenger Hunt: Griffin School Diagrams - Part 1, Scavenger Hunt: Griffin School Gear Upgrade Diagrams - Part 2, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 5, Treasure Hunt: The Things Med Do for Coin, An SOS to some old friends (former members, come chat). Follow Triss; Find the lost parcel using your Witcher Senses; Give Triss the parcel; Follow Triss; Place Rat Traps around the warehouse - use your Witcher Senses to guide you 3/3; Tell Triss you've completed your task; Talk to Triss after she …
Kill the Ekhidna (level sixteen) flying around, then swim down to the ship. Along the western side of the wreck you'll find a whole you can swim in.

Unlike the previous two events, though, there are three chests here. Both are guarded by Sirines (level thirteen), but there are only two chests in the southern of the two. After you claim your trophy, Mikkjal will come check on the situation. That said, it should be understood that the function of this Walkthrough and Guide is just that - a guide to help you get through the story that IS The Witcher 3: Wild Hunt.

Either way, make your way west of Arinbjorn to find a Smuggler Cache event. Hooray... For an ever-so-slight change of pace sail south-east to the southern side of an island, where you'll find a "Spoils of War" event. Once they’re all facing into the ruins, the floor will roll back revealing a pool of water. Return to town to find out that Sven-in your absence-has enacted his true agenda.
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witcher 3 look to the depths to be lifted up


Midway between Kaer Trolde and the "Crossroads" signpost, east of the road, you'll find a Merchant. Or the illusions of rocks, rather.

Take a road leading west from Arinbjorn to find and Abandoned Site... or so the game calls it.

Time to get wet again-either head east and dive off a cliff (if you're foolhardy) or return to the land bridge and safely wade into the water like the granny you are. Loot the chest, then continue swimming to the southern shore and climb up a ramp to reach a chamber.
There's also a Harpy Nest here we can destroy while it's unguarded.

Once you arrive at the coast Nidas will deliver the news that you're the one who is going to have to exhaustively search for the elusive black pearl.

Continue west until you find a ramp going down to the north, and when the ramp ends make your way down some stairs to the south, heading downhill along some buildings. The latter two options end with you having to kill him, starting-and ending-the quest "Worthy of Trust." But we did get a few things done, and scored a bit of loot, so it wasn't all a loss.

Anyways, now it's time to pick a side-if you want to help Sven and his young-bloods, follow the text under "Siding with Sven" if you want to support Harald, follow the text under "Helping Harald.". Okay, maybe we did a bit more than we needed to, but if you completed either "Possession" or "The Lord of Undvik" before this quest, it would have complicated matters. Once done, search this chamber to find a chest. Or the illusions of rocks, rather. Note: If you want to grind Wraiths, this is a good place to do it. While you're in Kaer Trolde... might as well also continue onto the keep and talk to the Blacksmith. When the buildings end turn south-west and head around the western side of the buildings to the north until the path terminates at a ledge. Download preset Show / Hide settings /*-----. Loot the laboratory for various books and crafting components, then leave. Seems we're going south, after all! From the "Boxholm" signpost head east through the ruins, following a trail. Near here you'll find Mathios. Home » Guides » Witcher 3 Hidden in the Depths Walkthrough (Hidden Treasure). Apply some Specter Oil to your blade, then head down into the darkness, which provokes three Wraiths (levels twenty-two and twenty-three). Oh well.

Head into the tavern near the notice board, where you'll be accosted by some uppity Skelligers with a low opinion of "continentals." On the way you should spot a long-abandoned siege tower between a road running west of the river and the river itself. Descriptions of decisions, quests, and events that influence the various endings of the game.

The Jarl's idiot son is to the south-east. It's a bit high-level right now, but there's no harm in picking it up. Swim west until you find a search area, then dive to find the oysters you'll need to search. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt. 1. Repeat the process of wasting the Penitent's time and slaying its lesser Wraiths until the lighthouse is lit (at which point Geralt will comment on the matter) then kill the Penitiet, which fights identically to normal Wraiths. Don't provoke the Werewolves (level thirty-two) near the Guarded Treasure and head into the tower, where you'll find a chest containing the Diagram: Mastercrafted Griffin Silver Sword. Follow the road south-east-this road runs north of the northern lake, where, south of the road you'll find a corpse upon which you'll find the "Itinerant Merchant's Notes" and a "Small Chest Key." Kill it and search along the north-western ring of the ruins to find some “Research Notes” , then search south-west of the ruins to find the note “Mysterious Recipe” on a crate. Pick up the "Fayrlund" signpost and head south to find some villagers gathered around a grisly scene. Along the way you'll have to deal with some Mudnixers (level fifteen) and White Wolves (level fifteen), just stay away from the mountain, as a Forktail (level thirty) flies around up there. Dispatch it and have a look around. Kill the Pirates (levels twelve to fourteen), who aren't isolated to just the area around the map marker.

Meet the King of the Beggars; Follow Triss ; Find the secret passage using your Witcher Senses then open it.

Back to the south-west is a small island we passed, which is north and slightly west of the Eldeberg Lighthouse island. Kill them, bomb their nest, then loot it. Once done, backtrack to the obelisk. Head south to the shore of the lake and kill a pack of Drowners (level fifteen) then dive into the water to find a submerged chest. Near the Eternal Fire Temple you’ll score a Place of Power (left).

Also in this town you'll find the Blacksmith-Sigurd-who is a big fan of Dandelion, and hence has an over-inflated opinion of both Geralt and the bard.

As you and Jorund gain the upper hand, however, the two miscreant will resort to steel. It fights... well, rather peculiarly for a Leshen. Triss will be fine, don’t worry. Head north along the western end of the lake until you reach a mill-the site of an "Abandoned Area", now populated by Drowners (level fifteen). Eventually you'll find a Cyclops (level twenty-one) near its lair. Kill them, and loot them for their hearts. That being the case, it might be a good deal (if you haven’t already taken the initiative) to get yourself some better Witcher gear. Kill some Sirines (level thirteen) with your crossbow so you can hunt in peace, then start investigating the shells on the sea floor. ", Venture into the cave with your hardy Skellige pals and drop down a ledge, where four Nekker Wariors (level fourteen) lurk. Goodness, Gracious, Great Balls of Granite! Head south-west to find a search area and activate your Witcher Senses.

Introduction – Gameplay Information. Hidden Treasure: Freya Be Praised (level 4), Hidden Treasure: Pearls of the Coast (level 13), Smuggler's Cache/Hidden Treasure (level 13), Spoils of War (level 16)/Hidden Treasure (level 18), Smuggler's Cache (level 13)/Spoils of War (level 18), Bandit Camp (level 16)/Smuggler's Cache (level 18), Smuggler's Cache (level 13)/Guarded Treasure (level 16), For talking to the Skelligers about the Drowner attacks, For tracking down the con-man a second time, For discovering the nature of the Phantom of Eldberg, For submitting to the citizens of Arinbjorn, For returning the sword Kuliu to its owner, For delivering the letter to the Blacksmith at Kaer Trolde. Once you've looted the chests, sail back south-east to reach the northern point of the island on which Kaer Trolde is built, where you'll find a "Spoils of War" event. Kill them, then Geralt and the Skelligers will examine a totem and talk about the next phase of their plan. It’s time to finally turn your attention to Novigrad’s Temple Isle, if you didn’t bother earlier in your hunt for Gwent Cards. If you go by land you'll have to fight or avoid an Armored Arachas (level twenty-six) and some Endrega Drones (level twenty), which shouldn't be too much trouble. Ah well... you know the drill. It’ll wind its way north, then east along the northern end of the island until finally terminating at a wooden gate, which leads to a large temple dedicated to the Eternal Fire. Along the western edge of the larger, southern island you'll find a Smuggler's Cache event near an abandoned ship of continental origin. An SOS to some old friends (former members, come chat).

Flip the levers to turn statues (left). Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 3, Scavenger Hunt: Bear School Gear Upgrade Diagrams -- Part 4, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Cat School Gear Upgrade Diagrams - Part 3, Scavenger Hunt: Griffin School Diagrams - Part 1, Scavenger Hunt: Griffin School Gear Upgrade Diagrams - Part 2, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 1, Scavenger Hunt: Wolf School Gear Upgrade Diagrams - Part 5, Treasure Hunt: The Things Med Do for Coin, An SOS to some old friends (former members, come chat). Follow Triss; Find the lost parcel using your Witcher Senses; Give Triss the parcel; Follow Triss; Place Rat Traps around the warehouse - use your Witcher Senses to guide you 3/3; Tell Triss you've completed your task; Talk to Triss after she …
Kill the Ekhidna (level sixteen) flying around, then swim down to the ship. Along the western side of the wreck you'll find a whole you can swim in.

Unlike the previous two events, though, there are three chests here. Both are guarded by Sirines (level thirteen), but there are only two chests in the southern of the two. After you claim your trophy, Mikkjal will come check on the situation. That said, it should be understood that the function of this Walkthrough and Guide is just that - a guide to help you get through the story that IS The Witcher 3: Wild Hunt.

Either way, make your way west of Arinbjorn to find a Smuggler Cache event. Hooray... For an ever-so-slight change of pace sail south-east to the southern side of an island, where you'll find a "Spoils of War" event. Once they’re all facing into the ruins, the floor will roll back revealing a pool of water. Return to town to find out that Sven-in your absence-has enacted his true agenda.

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