The junior partner will always join your battle's and fight for you. Need to be a State before you can convert. Only coring time is unaffected. Can confirm they're mad lads.

Coalitions may not kill you, but they can slow you down. Once you get the Erbkaisertum reform, the religous leagues will no longer trigger. A really fun nerf, but still.

Novgorod is the best vassal in the game because he can only state 20 territories, which means when you diplo-annex him, it'll be at half cost. Local autonomy affects trade power only half as much as it does other values.

- Raise 5 Cavalry, Support Tribe, then Raise Manpower from estate interactions. Also, trade companies generate double trade power and receive no autonomy penalty to goods produced, making them the most monarch point efficient provinces in the game. Also, you should have filled out most or all of your idea groups that save monarch points or speed up conquest. Now all your vassals are loyal. You will constantly be taking more overextension than you can handle, so spreading it among one or more vassals or client states keeps you moving quickly. Your benchmark is how efficiently you are processing close to 100% overextension. If necessary, take some loans or corruption and blow your treasury on mercs early to win decisively. The first war is to cripple the opponent. But don't actually take the emperorship unless you know what you're doing. Release vassals, helps with managing monarch points and corruption (see next section). You can isolate them however you want. Buy it all down with ducats. Personal Unions are a very powerful way to expand your nation. Early, tax and gold income usually contribute the most; late game, trade income will dominate, and usually production will surpass taxes.

Raze Mechanic: Raze everything you touch, instantly granting you free mana, lowering CCC, diminishing the strength of rebel spawn, and giving you money. This is a question of pacing. By far the most important is generating max absolutism, since it has such an outsize effect on the game. is applied.

"/>

The junior partner will always join your battle's and fight for you. Need to be a State before you can convert. Only coring time is unaffected. Can confirm they're mad lads.

Coalitions may not kill you, but they can slow you down. Once you get the Erbkaisertum reform, the religous leagues will no longer trigger. A really fun nerf, but still.

Novgorod is the best vassal in the game because he can only state 20 territories, which means when you diplo-annex him, it'll be at half cost. Local autonomy affects trade power only half as much as it does other values.

- Raise 5 Cavalry, Support Tribe, then Raise Manpower from estate interactions. Also, trade companies generate double trade power and receive no autonomy penalty to goods produced, making them the most monarch point efficient provinces in the game. Also, you should have filled out most or all of your idea groups that save monarch points or speed up conquest. Now all your vassals are loyal. You will constantly be taking more overextension than you can handle, so spreading it among one or more vassals or client states keeps you moving quickly. Your benchmark is how efficiently you are processing close to 100% overextension. If necessary, take some loans or corruption and blow your treasury on mercs early to win decisively. The first war is to cripple the opponent. But don't actually take the emperorship unless you know what you're doing. Release vassals, helps with managing monarch points and corruption (see next section). You can isolate them however you want. Buy it all down with ducats. Personal Unions are a very powerful way to expand your nation. Early, tax and gold income usually contribute the most; late game, trade income will dominate, and usually production will surpass taxes.

Raze Mechanic: Raze everything you touch, instantly granting you free mana, lowering CCC, diminishing the strength of rebel spawn, and giving you money. This is a question of pacing. By far the most important is generating max absolutism, since it has such an outsize effect on the game. is applied.

">

The junior partner will always join your battle's and fight for you. Need to be a State before you can convert. Only coring time is unaffected. Can confirm they're mad lads.

Coalitions may not kill you, but they can slow you down. Once you get the Erbkaisertum reform, the religous leagues will no longer trigger. A really fun nerf, but still.

Novgorod is the best vassal in the game because he can only state 20 territories, which means when you diplo-annex him, it'll be at half cost. Local autonomy affects trade power only half as much as it does other values.

- Raise 5 Cavalry, Support Tribe, then Raise Manpower from estate interactions. Also, trade companies generate double trade power and receive no autonomy penalty to goods produced, making them the most monarch point efficient provinces in the game. Also, you should have filled out most or all of your idea groups that save monarch points or speed up conquest. Now all your vassals are loyal. You will constantly be taking more overextension than you can handle, so spreading it among one or more vassals or client states keeps you moving quickly. Your benchmark is how efficiently you are processing close to 100% overextension. If necessary, take some loans or corruption and blow your treasury on mercs early to win decisively. The first war is to cripple the opponent. But don't actually take the emperorship unless you know what you're doing. Release vassals, helps with managing monarch points and corruption (see next section). You can isolate them however you want. Buy it all down with ducats. Personal Unions are a very powerful way to expand your nation. Early, tax and gold income usually contribute the most; late game, trade income will dominate, and usually production will surpass taxes.

Raze Mechanic: Raze everything you touch, instantly granting you free mana, lowering CCC, diminishing the strength of rebel spawn, and giving you money. This is a question of pacing. By far the most important is generating max absolutism, since it has such an outsize effect on the game. is applied.

">

eu4 world conquest ideas

This means that there can be no subjects of subjects, such as a vassal's colonial nation. This can allow you to culture shift to your next target’s culture group, enabling nationalism CB instead of imperialism. Assuming you can win a fairly quick, clean war, start with the highest number and work your way down, picking off tiny nations as the opportunity arises. Infinite nation/ruler/general points. This was my way of doing my WC.

Set your ruler and heir as generals (pray for Shock and Siege pips). Do you play chess with infinite takebacks? - The most important thing to do is to take Moskva as part of the peace deal, this will force his capital to move to Murom, where he will not upgrade it and it will be a Level 1 Fort which means your next fight will probably be extremely easy. Entirely possible to do this by 1470. Stop stating provinces after you have a sufficient economic and military base. Aggressive players use loans freely with the intention of snowballing conquests earlier, paying back the loans with the increased earning potential from more development. Their position is uniquely suited to keep conquering all the time. We need to make sure that doesn’t happen. So here goes, keep in mind I don't have every DLC but I do have the main ones along with the Dharma DLC. The following table lists base costs before modifiers: Fed to a subject but never integrated - 0 points (for you), Conquered colony on different continent - 0 overextension, 0 points if fed to colonial nation, Cored as territorial core, not stated - 5 admin points, Fed to subject, then integrated - 8 diplo points. Ming: Not difficult if you monitor the Mandate icon closely. But you're Tengri, which means 100% Cavalry armies, and you can form Yuan (which has the best ideas in the game) and Mongol Empire (which is identical to Yuan except its a horde, no stupid Emperor of China mechanic, and has banners). You don't really have to worry about the Colonization part. : Admin is great, I usually love it.

I would expect this to be a much more advanced strategy, while topic starter seems to look for a way to do his first WC. In my game, I had massive vassals in the form of Novgorod, Qara Qoyonlu, Kazakh, and Transoxiana, so Influence saved me a boatload of mana. 25% of the time Muscovy is allied to Tver, this is a big problem, probably restart. Rebels are a massive pain in your butt, not because they are difficult to defeat, but because your empire is so wide, it takes forever to get to them, so its imperative to take one of these unrest reducers.

Strength comes from money; money comes from gold, then trade. I only savescum if something clearly didn't go as I intended. Second war with Muscovy. Europe: Kazan's capital is in Europe, which means you can move your capital to somewhere non-Steppe (to reduce development costs for institution dev-pushing) very early (probably Moskva).

An In-Depth Guide to Absolutism: https://www.youtube.com/watch?v=_Oi9DkyqoPA&t=476s. Should ONLY have New world left to clean up. At the beginning of the transition phase, you are probably one of the strongest nations, but you're not invulnerable. No micromanagement, almost zero rebels. FOR NORMAL & HARD GAMES.

But you have Banners (free manpower), start next to China (early Mingplosion), have a ton of easy-eat countries with high development nearby (including Japan), and you can feasibly spawn Colonialism. Aggressive play can probably WC faster, but it requires more skill. Sweet Home Qaraqorum- Assimilating all mongolian culture provinces is not that hard with Mughals CCR stacking and fairly powerful army.

Some benchmarking dev from my dozens of 1-tag, 1-faith WCs: 1000 dev - fairly standard; i'll say it's substandard if you start with 100+ dev medium sized nation, 1500 dev - I usually hit that as an OPM start, 2000 dev - good you're ahead of schedule, got a good head start, 3000 dev - I did that as Ottomans or some big ass major.

Cradle of Civilization also makes WC easier, again especially for the nations that can press buttons for free stuff. It prioritizes information by order of importance, omitting less critical details. - Delete your fort in Kazan, but not the one in Muscovy. Keep Ottomans on your side to deter coalitions from declaring, Spread out the AE by conquests in different directions, Some downtime in between conquests to catch up on tech and develop institutions. So this strategy would probably change a bit with all the DLC's I've developed this from conquering too fast in my Mughal world conquest runs and having to slow down to make sure the corruption mechanic doesn't break my economy in the early years. When warning a nation, under what conditions do you get a call to arms? You also get 10% admin eff. Awesome guide, defiantly on my to-play list. A Personal Union is a bond between nations where one monarch rules over two countries. A pagan or eastern religion nation that manages to destabilize Ming before the age of absolutism can expand rapidly through the Take Mandate of Heaven CB. So, what should you focus on in each Phase? By using our site, you acknowledge that you have read and understand our Cookie Policy, Privacy Policy, and our Terms of Service. Start with integrating Khorasan and Fars. Maintaining absolutism requires you to stop raising autonomy on rebellious provinces, so this implies that you already have in place a way to prevent rebels or deal with them quickly. Get your level 1 admin and mil advisors. To learn more, see our tips on writing great answers. A wee bit disappointed it wasn't, really. New comments cannot be posted and votes cannot be cast. Essentially, then, success comes down to answering yes to two questions: Can I generate enough monarch points for my nation and subjects to own (but not necessarily core) all provinces by game end? Put your focus to dip points, you will have caught up in dip tech by 1550 - 1560. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Great Horde: Also pretty insane, but the CCC comes too late and you have no gold mine. The exception is personal unions The precise number will depend on how the development is acquired. don't take land in the Western Caucasus or Kurdistan), but if you continue blobbing this will become impossible. - This fight should be much easier.

Watch for AE. Here's a quick comparison to illustrate how big a deal this is. This is a question of monarch point efficiency. Like right now. But it is possible to win the Hundred Year War as England and to get an instant Personal Union with France. Mandate of Heaven is the ultimate DLC for WCers.

Unless you're doing 1 faith. Propagate religion with trade policy in trade company regions (only applicable late game). site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. grants a 1% reduction, multiplicative with other modifiers, to coring cost, province war score cost, overextension, and aggressive expansion—everything holding you back. But you're wrong on several of uzbek points: All hordes (except nogai or kazan) want to ally you. Siu-King** has demonstrated that once you have a sufficient economic engine, you can afford to unstate pretty much all your land. Especially the start is why I didn't put Mughals at #1. Areas where institutions don't spread naturally and can't be developed cheaply will be handicapped in the early game.

I'll be honest, I thought this was a continuation of u/IWantedToBeAnonymous 's shitpost series. Ok, but can I culture shift to Prussia and form the Kingdom of Prussia as a reformed Prussian Kazan? It focuses on the concepts, mindset, and task prioritization necessary to succeed from most starts. Not really feasible as it costs a lot of ducats. but when i do, i like to take perm as vassal, it gives less ae and they are a useful vassal, not to mention russia can never colonize with perm block. Austria is only better because of the very broken HRE mechanics, and Castille is only better because of their insane missions if combined with english missions - they aren't stronger on their own. Then I got bored. Having Portugal under you with Exploration & Expansion means they colonize for you. It's situational, but if you ever find yourself thinking you would be winning faster if you had more troops, you need more.

The sooner you get advanced CBs, the sooner the brakes come off.

1. What specifically enables this? But it is possible to win the Hundred Year War as England and to get an instant Personal Union with France. Honourable Mentions: (Most Hordes are extremely good). What does it mean when people say "Physics break down"? Early idea groups are administrative, religious, influence and offensive. Instead you are forcing yourself to fight against major European powers.

The junior partner will always join your battle's and fight for you. Need to be a State before you can convert. Only coring time is unaffected. Can confirm they're mad lads.

Coalitions may not kill you, but they can slow you down. Once you get the Erbkaisertum reform, the religous leagues will no longer trigger. A really fun nerf, but still.

Novgorod is the best vassal in the game because he can only state 20 territories, which means when you diplo-annex him, it'll be at half cost. Local autonomy affects trade power only half as much as it does other values.

- Raise 5 Cavalry, Support Tribe, then Raise Manpower from estate interactions. Also, trade companies generate double trade power and receive no autonomy penalty to goods produced, making them the most monarch point efficient provinces in the game. Also, you should have filled out most or all of your idea groups that save monarch points or speed up conquest. Now all your vassals are loyal. You will constantly be taking more overextension than you can handle, so spreading it among one or more vassals or client states keeps you moving quickly. Your benchmark is how efficiently you are processing close to 100% overextension. If necessary, take some loans or corruption and blow your treasury on mercs early to win decisively. The first war is to cripple the opponent. But don't actually take the emperorship unless you know what you're doing. Release vassals, helps with managing monarch points and corruption (see next section). You can isolate them however you want. Buy it all down with ducats. Personal Unions are a very powerful way to expand your nation. Early, tax and gold income usually contribute the most; late game, trade income will dominate, and usually production will surpass taxes.

Raze Mechanic: Raze everything you touch, instantly granting you free mana, lowering CCC, diminishing the strength of rebel spawn, and giving you money. This is a question of pacing. By far the most important is generating max absolutism, since it has such an outsize effect on the game. is applied.

Kevin Lowe Wife, Calcium Chloride Disposal, British Talk Show Hosts Of The 80s, Juego De Tronos Temporada 1, Grenoble > Coronavirus, Angry Lemming Skier, 6 Underground Cast Ariana, Sebastien Chabal Wife, Rod Reiss Titan Death, Soudamini Sansar Cast, Arlen Coulier How Did He Die, Unwritten Movie Scene, Adrien Arcand Hoi4, King Shepherd Puppies For Sale Ny, Modern Cowboy Guns, Nestopia Vs Quicknes, Large Wall Clocks 100cm, Making Sense Of The Federalist Papers Worksheet Answers Key, Claro Otic Insert, Columbia Tristar Television, Audrey Flack Wheel Of Fortune, High Fidelity Character Analysis, Mrs Merton Quotes, Equity Research Interview Questions Pdf, Farnham Herald Archives, The Key Full Movie, Owner Carry Contract Homes For Sale Oregon, Right Hand Drive Hummer H1 For Sale, Emmett Kelly Jr Buyers, Maryse Burgot Qui Est Son Mari, Katie Lee Father, Marlin 1895 Gbl Scope Mount, Which Town Is The Richest In Enugu State, Vrf Vs Split System Cost, Dikhawa Episode 20, Dark Skies Explained, Hedy Lamarr Denise Loder, Is Promare Bl, 30x11x14 Utv Tires, Gamls Paragon Login Alabama, Anthony Fasano Net Worth, Barry Trotz Huntington, What Does Pl Mean In Grades, Le Pediré Lyrics In English, Serratia Marcescens Starch Test, Christian Walker 2x World Champion, Kristin Johns Blog, Anjaan Netflix Cast, Brooklyn Mcknight Personal Instagram,

השאירו פרטים ונחזור אליכם עם