Must support both a skill that hits enemies, and a hex curse skill to work. Supported Skills have 1% increased Chill Duration on Enemies, Supported Skills have 0.5% increased Effect of Chill on Enemies, Supported Skills have (25-44)% increased Effect of Chill on Enemies. If socketing Awakened and non-Awakened gems together, only the Awakened gem has effects. Priorities: 1) Elemental Overload 2) Cruel Preparation 3) Breath of Flames 4) Holy Fire, 117 Points Final Skill Tree - doesn't include Cluster Jewel whereas we used three in our build

Supports spell skills, making them repeat when cast. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. 3% increased Effect of non-Damaging Ailments on Enemies, 0.25% chance to Debilitate Enemies for 1 second on Hit. Arcane Surge grants (10-20)% more Spell Damage. Supported Skills have 1% increased Inspiration Charge Duration, Supported Skills have (25-34)% reduced Mana Cost. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. The attack skill will trigger a spell when it kills an enemy. Supports attack skills. Both Fireball and Fire Trap are great for leveling, so you can pretty much play with those two as soon as you create your character. Multiple skill gems may be linked to a support gem, in which case it will modify all of the skills, and multiple support gems may be linked to a skill gem, in which case it will be modified by all of them. Minions, Totems, Traps and Mines cannot gain Inspiration Charges. The same is true for Skill Gems showing what Support Gems affect them.

0:08 Tier 16 Maze of the Minotaur Must support both an attack skill and a spell skill to work. https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/, https://pathofexile.gamepedia.com/Fireball?oldid=649406.

Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports any skill that deals damage or has a duration. Only one enemy can be the Prey at a time. Fortify Support. Shotgunning: Each enemy can only be hit directly by one projectile per cast.

Cannot support triggered skills. Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. Cannot support triggered skills, channelled skills, or skills that create Minions. Supports any skill that hits enemies, making it easier to stun enemies with those skills.

Combined with Trickster Class, you get solid clear speed, fantastic mobility, reliable defenses, and reasonable Damage over Time, which can be easily scaled by stacking Fire Damage over Time Multiplier which is now possible from various sources. Supported Skills deal 1% increased Projectile Damage, Projectiles from Supported Skills Fork an additional Time. Cannot support skills used by totems. Supports projectile attack skills that use bows or wands. Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills. Supported Melee Attacks will Trigger a Supported Spell on Kill. This page was last edited on 16 October 2020, at 12:45.

Fireball has the following alternate skill effects: Path of Exile Wiki is a Fandom Gaming Community.

If you have any other build requests, please leave that in the comments below. Supports skills that can hit enemies, or create minions. Cannot modify the skills of minions. +(0-16)% to Quality of Supported Active Skill Gems, Supported Skills have 0.5% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage 0.5% faster, Supported Skills have (25-44)% increased Attack Speed, Projectiles have 3% chance to Return to you from final Target, Supported Skills have 0.5% increased Projectile Speed, Supported Skills have (50-69)% increased Projectile Speed.

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Must support both a skill that hits enemies, and a hex curse skill to work. Supported Skills have 1% increased Chill Duration on Enemies, Supported Skills have 0.5% increased Effect of Chill on Enemies, Supported Skills have (25-44)% increased Effect of Chill on Enemies. If socketing Awakened and non-Awakened gems together, only the Awakened gem has effects. Priorities: 1) Elemental Overload 2) Cruel Preparation 3) Breath of Flames 4) Holy Fire, 117 Points Final Skill Tree - doesn't include Cluster Jewel whereas we used three in our build

Supports spell skills, making them repeat when cast. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. 3% increased Effect of non-Damaging Ailments on Enemies, 0.25% chance to Debilitate Enemies for 1 second on Hit. Arcane Surge grants (10-20)% more Spell Damage. Supported Skills have 1% increased Inspiration Charge Duration, Supported Skills have (25-34)% reduced Mana Cost. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. The attack skill will trigger a spell when it kills an enemy. Supports attack skills. Both Fireball and Fire Trap are great for leveling, so you can pretty much play with those two as soon as you create your character. Multiple skill gems may be linked to a support gem, in which case it will modify all of the skills, and multiple support gems may be linked to a skill gem, in which case it will be modified by all of them. Minions, Totems, Traps and Mines cannot gain Inspiration Charges. The same is true for Skill Gems showing what Support Gems affect them.

0:08 Tier 16 Maze of the Minotaur Must support both an attack skill and a spell skill to work. https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/, https://pathofexile.gamepedia.com/Fireball?oldid=649406.

Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports any skill that deals damage or has a duration. Only one enemy can be the Prey at a time. Fortify Support. Shotgunning: Each enemy can only be hit directly by one projectile per cast.

Cannot support triggered skills. Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. Cannot support triggered skills, channelled skills, or skills that create Minions. Supports any skill that hits enemies, making it easier to stun enemies with those skills.

Combined with Trickster Class, you get solid clear speed, fantastic mobility, reliable defenses, and reasonable Damage over Time, which can be easily scaled by stacking Fire Damage over Time Multiplier which is now possible from various sources. Supported Skills deal 1% increased Projectile Damage, Projectiles from Supported Skills Fork an additional Time. Cannot support skills used by totems. Supports projectile attack skills that use bows or wands. Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills. Supported Melee Attacks will Trigger a Supported Spell on Kill. This page was last edited on 16 October 2020, at 12:45.

Fireball has the following alternate skill effects: Path of Exile Wiki is a Fandom Gaming Community.

If you have any other build requests, please leave that in the comments below. Supports skills that can hit enemies, or create minions. Cannot modify the skills of minions. +(0-16)% to Quality of Supported Active Skill Gems, Supported Skills have 0.5% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage 0.5% faster, Supported Skills have (25-44)% increased Attack Speed, Projectiles have 3% chance to Return to you from final Target, Supported Skills have 0.5% increased Projectile Speed, Supported Skills have (50-69)% increased Projectile Speed.

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Must support both a skill that hits enemies, and a hex curse skill to work. Supported Skills have 1% increased Chill Duration on Enemies, Supported Skills have 0.5% increased Effect of Chill on Enemies, Supported Skills have (25-44)% increased Effect of Chill on Enemies. If socketing Awakened and non-Awakened gems together, only the Awakened gem has effects. Priorities: 1) Elemental Overload 2) Cruel Preparation 3) Breath of Flames 4) Holy Fire, 117 Points Final Skill Tree - doesn't include Cluster Jewel whereas we used three in our build

Supports spell skills, making them repeat when cast. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. 3% increased Effect of non-Damaging Ailments on Enemies, 0.25% chance to Debilitate Enemies for 1 second on Hit. Arcane Surge grants (10-20)% more Spell Damage. Supported Skills have 1% increased Inspiration Charge Duration, Supported Skills have (25-34)% reduced Mana Cost. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. The attack skill will trigger a spell when it kills an enemy. Supports attack skills. Both Fireball and Fire Trap are great for leveling, so you can pretty much play with those two as soon as you create your character. Multiple skill gems may be linked to a support gem, in which case it will modify all of the skills, and multiple support gems may be linked to a skill gem, in which case it will be modified by all of them. Minions, Totems, Traps and Mines cannot gain Inspiration Charges. The same is true for Skill Gems showing what Support Gems affect them.

0:08 Tier 16 Maze of the Minotaur Must support both an attack skill and a spell skill to work. https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/, https://pathofexile.gamepedia.com/Fireball?oldid=649406.

Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports any skill that deals damage or has a duration. Only one enemy can be the Prey at a time. Fortify Support. Shotgunning: Each enemy can only be hit directly by one projectile per cast.

Cannot support triggered skills. Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. Cannot support triggered skills, channelled skills, or skills that create Minions. Supports any skill that hits enemies, making it easier to stun enemies with those skills.

Combined with Trickster Class, you get solid clear speed, fantastic mobility, reliable defenses, and reasonable Damage over Time, which can be easily scaled by stacking Fire Damage over Time Multiplier which is now possible from various sources. Supported Skills deal 1% increased Projectile Damage, Projectiles from Supported Skills Fork an additional Time. Cannot support skills used by totems. Supports projectile attack skills that use bows or wands. Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills. Supported Melee Attacks will Trigger a Supported Spell on Kill. This page was last edited on 16 October 2020, at 12:45.

Fireball has the following alternate skill effects: Path of Exile Wiki is a Fandom Gaming Community.

If you have any other build requests, please leave that in the comments below. Supports skills that can hit enemies, or create minions. Cannot modify the skills of minions. +(0-16)% to Quality of Supported Active Skill Gems, Supported Skills have 0.5% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage 0.5% faster, Supported Skills have (25-44)% increased Attack Speed, Projectiles have 3% chance to Return to you from final Target, Supported Skills have 0.5% increased Projectile Speed, Supported Skills have (50-69)% increased Projectile Speed.

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poe fireball support gems

Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana. Fire/Minion) Skill Gems, Supported Skills deal 0.5% increased Cold Damage, Supported Skills have 0.5% increased Attack and Cast Speed, Supported Skills have 1% of Physical Damage Converted to Cold Damage, Supported Skills have (4-169) to (6-254) added Cold Damage, Supported Skills have 1% increased Accuracy Rating, Supported Skills have +1% to Critical Strike Multiplier, Supported Skills deal 0.2% increased Attack damage per 1000 Accuracy Rating, Supported Skills have +(74-1034) to Accuracy Rating, Supported Skills deal 0.5% increased Trap Damage, Supported Skills have 1% increased Area of Effect, Supported Skills have 0.5% increased Skill Effect Duration, Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing Traps. +1 to Level of all # (e.g.

Minions cannot apply hexes this way. Supported Skills deal 0.5% increased Damage while Leeching Energy Shield, Supported Skills deal 0.5% increased Damage while on Full Energy Shield, Supported Skills have 2% increased Maximum Recovery per Energy Shield Leech, Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield. Supports any skill. Supported Skills deal 0.5% increased Physical Damage, Supported Attacks have 0.5% chance to cause Bleeding, Supported Skills deal (40-59)% more Physical Projectile Attack Damage, Supported Skills deal 1% increased Damage with Poison, Supported Skills have 0.5% increased Poison Duration, Poisons from Supported Skills deal Damage 0.25% faster, Supported Skills deal (30-49)% more Damage with Poison, Supported Skills deal 0.5% increased Chaos Damage, Supported Skills have 0.25% increased Area of Effect, Supported Skills have 0.02% of Chaos Damage Leeched as Life, Supported Skills deal (20-39)% more Chaos Damage, Supported Skills have 0.5% increased Area of Effect, Supported Skills also fire Projectiles from up to 2 points on each side of you, Supported Skills have a 1% Chance to apply an additional stack of Wither​.

Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Support Gems add an icon in the form of a coloured letter or symbol to any supported skills' icons on the Skill Bar. Supports melee strike skills, causing them to also strike at extra targets simultaneously. 0.5% increased Duration of Elemental Ailments on Enemies, Supported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy, Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15). Once this gem reaches level 2 or above, will raise the level of supported gems. Supports melee attack skills. Supported Skills deal 0.5% increased Attack Damage, Mirage Archer fires 0.1 additional Projectiles with Supported Skills, Supported Skills have 1% increased Skill Effect Duration. Cannot support skills used by totems, traps, or mines. It now has a base chance to ignite. Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. Cannot support channelling skills. Odealo supports player-to-player trading for the Path of Exile Currency, Orbs, and Unique items. Cannot modify the skills of minions. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills. Supports bow attack skills that fire arrows forwards as projectiles. "Masters of wit, strength and cunning. Cannot modify the skills of minions. Cannot support Minions that channel skills. Welcome to our list of Trickster builds for Path of Exile’s Heist league (3.12).The Trickster is a great choice for every damage over time build, but can also be played with instant-damage builds; it also has very good life-sustaining mechanics. It does not grant a bonus to your character, but to skills in sockets connected to it. Supports spells, or attacks that use bows or wands. Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality). Increased the damage of Fireball at low and high levels. Supported Skills Leech 0.025% of Attack Damage Leeched as Life, Supported Skills deal 2% increased Damage with Hits and Ailments against Enemies that are on Full Life, Supported Attack Skills deal (30-49)% more Damage while on Full Life, 0.5% increased Elemental Damage with Attack Skills, Supported Skills have 0.25% chance to Freeze, Shock and Ignite, 0.025% of Elemental Damage Leeched as Mana, Supported Attack Skills deal (35-54)% more Elemental Damage.

Must support both a skill that hits enemies, and a hex curse skill to work. Supported Skills have 1% increased Chill Duration on Enemies, Supported Skills have 0.5% increased Effect of Chill on Enemies, Supported Skills have (25-44)% increased Effect of Chill on Enemies. If socketing Awakened and non-Awakened gems together, only the Awakened gem has effects. Priorities: 1) Elemental Overload 2) Cruel Preparation 3) Breath of Flames 4) Holy Fire, 117 Points Final Skill Tree - doesn't include Cluster Jewel whereas we used three in our build

Supports spell skills, making them repeat when cast. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. Spellslinger is a skill gem that causes the linked spell to be triggered when the user fires a projectile from their equipped wand and adds the wand's damage to the spell. 3% increased Effect of non-Damaging Ailments on Enemies, 0.25% chance to Debilitate Enemies for 1 second on Hit. Arcane Surge grants (10-20)% more Spell Damage. Supported Skills have 1% increased Inspiration Charge Duration, Supported Skills have (25-34)% reduced Mana Cost. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. The attack skill will trigger a spell when it kills an enemy. Supports attack skills. Both Fireball and Fire Trap are great for leveling, so you can pretty much play with those two as soon as you create your character. Multiple skill gems may be linked to a support gem, in which case it will modify all of the skills, and multiple support gems may be linked to a skill gem, in which case it will be modified by all of them. Minions, Totems, Traps and Mines cannot gain Inspiration Charges. The same is true for Skill Gems showing what Support Gems affect them.

0:08 Tier 16 Maze of the Minotaur Must support both an attack skill and a spell skill to work. https://www.reddit.com/r/pathofexile/comments/auyizx/aoe_radius_should_have_two_decimal_places/ehfj02a/, https://pathofexile.gamepedia.com/Fireball?oldid=649406.

Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. Supports any skill that deals damage or has a duration. Only one enemy can be the Prey at a time. Fortify Support. Shotgunning: Each enemy can only be hit directly by one projectile per cast.

Cannot support triggered skills. Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. Cannot support triggered skills, channelled skills, or skills that create Minions. Supports any skill that hits enemies, making it easier to stun enemies with those skills.

Combined with Trickster Class, you get solid clear speed, fantastic mobility, reliable defenses, and reasonable Damage over Time, which can be easily scaled by stacking Fire Damage over Time Multiplier which is now possible from various sources. Supported Skills deal 1% increased Projectile Damage, Projectiles from Supported Skills Fork an additional Time. Cannot support skills used by totems. Supports projectile attack skills that use bows or wands. Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. Trigger a Supported Spell every (0.34-0.3) seconds while Channelling Supported Skills. Supported Melee Attacks will Trigger a Supported Spell on Kill. This page was last edited on 16 October 2020, at 12:45.

Fireball has the following alternate skill effects: Path of Exile Wiki is a Fandom Gaming Community.

If you have any other build requests, please leave that in the comments below. Supports skills that can hit enemies, or create minions. Cannot modify the skills of minions. +(0-16)% to Quality of Supported Active Skill Gems, Supported Skills have 0.5% increased Cooldown Recovery Rate, Bleeding inflicted by Supported Skills deals Damage 0.5% faster, Supported Skills have (25-44)% increased Attack Speed, Projectiles have 3% chance to Return to you from final Target, Supported Skills have 0.5% increased Projectile Speed, Supported Skills have (50-69)% increased Projectile Speed.

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